TrinityCore
SceneDefines.h
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SceneDefines_h__
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#define SceneDefines_h__
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#include "
Define.h
"
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#include "
EnumFlag.h
"
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enum class
SceneFlag
:
uint32
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{
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None
= 0x00,
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PlayerNonInteractablePhased
= 0x01,
// Sets UNIT_FLAG_IMMUNE_TO_PC + UNIT_FLAG_IMMUNE_TO_NPC + UNIT_FLAG_PACIFIED
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FadeToBlackscreenOnComplete
= 0x02,
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NotCancelable
= 0x04,
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FadeToBlackscreenOnCancel
= 0x08,
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IgnoreTransport
= 0x20
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};
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DEFINE_ENUM_FLAG
(
SceneFlag
);
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#endif
// SceneDefines_h__
Define.h
uint32
uint32_t uint32
Definition:
Define.h:142
EnumFlag.h
map_areaHeaderFlags::None
@ None
DEFINE_ENUM_FLAG
DEFINE_ENUM_FLAG(SceneFlag)
SceneFlag
SceneFlag
Definition:
SceneDefines.h:25
SceneFlag::IgnoreTransport
@ IgnoreTransport
SceneFlag::FadeToBlackscreenOnComplete
@ FadeToBlackscreenOnComplete
SceneFlag::NotCancelable
@ NotCancelable
SceneFlag::PlayerNonInteractablePhased
@ PlayerNonInteractablePhased
SceneFlag::FadeToBlackscreenOnCancel
@ FadeToBlackscreenOnCancel
server
game
Entities
Player
SceneDefines.h
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