TrinityCore
boss_karsh_steelbender.cpp
Go to the documentation of this file.
1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "ScriptedCreature.h"
20#include "blackrock_caverns.h"
21
22enum Text
23{
29};
30
32{
33 SPELL_CLEAVE = 15284,
36};
37
39{
43};
44
46{
47 public:
48 boss_karsh_steelbender() : CreatureScript("boss_karsh_steelbender") { }
49
51 {
53
54 void Reset() override
55 {
56 _Reset();
57 }
58
59 void JustEngagedWith(Unit* who) override
60 {
64 }
65
66 void KilledUnit(Unit* who) override
67 {
68 if (who->GetTypeId() == TYPEID_PLAYER)
70 }
71
72 void JustDied(Unit* /*victim*/) override
73 {
74 _JustDied();
76 }
77
78 void UpdateAI(uint32 diff) override
79 {
80 if (!UpdateVictim())
81 return;
82
83 events.Update(diff);
84
86 return;
87
88 while (uint32 eventId = events.ExecuteEvent())
89 {
90 switch (eventId)
91 {
92 case EVENT_CLEAVE:
95 break;
96 default:
97 break;
98 }
99 }
100 }
101 };
102
103 CreatureAI* GetAI(Creature* creature) const override
104 {
105 return GetBlackrockCavernsAI<boss_karsh_steelbenderAI>(creature);
106 }
107};
108
110{
112}
uint32_t uint32
Definition: Define.h:142
@ TYPEID_PLAYER
Definition: ObjectGuid.h:41
Spells
Definition: PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition: Unit.h:270
@ DATA_KARSH_STEELBENDER
@ SPELL_SUPERHEATED_QUICKSILVER_ARMOR
@ SPELL_QUICKSILVER_ARMOR
void AddSC_boss_karsh_steelbender()
@ EMOTE_QUICKSILVER_ARMOR
@ YELL_QUICKSILVER_ARMOR
@ EVENT_QUICKSILVER_ARMOR
@ EVENT_SUPERHEATED_QUICKSILVER_ARMOR
void JustEngagedWith(Unit *who) override
EventMap events
void _JustDied()
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:56
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
TypeID GetTypeId() const
Definition: Object.h:173
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Definition: Unit.h:627
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
CreatureAI * GetAI(Creature *creature) const override