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TrinityCore
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Inheritance diagram for go_ioc_contested_object:Private Attributes | |
| TaskScheduler | _scheduler |
Additional Inherited Members | |
Static Public Member Functions inherited from GameObjectAI | |
| static int32 | Permissible (GameObject const *go) |
Protected Attributes inherited from GameObjectAI | |
| GameObject *const | me |
Definition at line 161 of file isle_of_conquest.cpp.
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inline |
Definition at line 163 of file isle_of_conquest.cpp.
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition at line 165 of file isle_of_conquest.cpp.
References _scheduler, ACTION_IOC_CAPTURE_CAPTURABLE_OBJECT, WorldObject::GetZoneScript(), GameObjectAI::me, GameObjectAI::Reset(), and TaskScheduler::Schedule().
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition at line 175 of file isle_of_conquest.cpp.
References _scheduler, and TaskScheduler::Update().
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private |
Definition at line 181 of file isle_of_conquest.cpp.
Referenced by Reset(), and UpdateAI().