TrinityCore
Loading...
Searching...
No Matches
isle_of_conquest.cpp
Go to the documentation of this file.
1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "isle_of_conquest.h"
19#include "ScriptMgr.h"
20#include "Battleground.h"
21#include "GameObject.h"
22#include "GameObjectAI.h"
23#include "ObjectAccessor.h"
24#include "PassiveAI.h"
25#include "Player.h"
26#include "ScriptedCreature.h"
27#include "Spell.h"
28#include "SpellInfo.h"
29#include "SpellScript.h"
30#include "Vehicle.h"
31#include "WorldStateMgr.h"
32
33// TO-DO: This should be done with SmartAI, but yet it does not correctly support vehicles's AIs.
34// Even adding ReactState Passive we still have issues using SmartAI.
35
37{
38 npc_four_car_garage(Creature* creature) : NullCreatureAI(creature) { }
39
40 void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply) override
41 {
42 if (apply)
43 {
44 uint32 spellId = 0;
45
46 switch (me->GetEntry())
47 {
48 case NPC_DEMOLISHER:
50 break;
54 break;
58 break;
59 case NPC_CATAPULT:
61 break;
62 default:
63 return;
64 }
65
66 me->CastSpell(who, spellId, true);
67 }
68 }
69};
70
76
78{
79 SAY_ONBOARD = 0
80};
81
83{
84 npc_ioc_gunship_captain(Creature* creature) : ScriptedAI(creature) { }
85
91
92 void UpdateAI(uint32 diff) override
93 {
94 _events.Update(diff);
95 while (uint32 eventId = _events.ExecuteEvent())
96 {
97 switch (eventId)
98 {
99 case EVENT_TALK:
103 break;
104 case EVENT_DESPAWN:
106 break;
107 default:
108 break;
109 }
110 }
111 }
112
113private:
115};
116
118{
119 npc_ioc_siege_engine(Creature* creature) : ScriptedAI(creature) { }
120
121 static constexpr uint32 SPELL_DAMAGED = 67323;
122 static constexpr uint32 VEHICLE_REC_ID = 514;
123 static constexpr int32 ACTION_REPAIRED = 1;
124
125 void JustAppeared() override
126 {
127 me->RemoveVehicleKit(false);
129 }
130
131 void DoAction(int32 actionId) override
132 {
133 // there should be some moving involved first
134 if (actionId == ACTION_REPAIRED)
135 {
138 }
139 }
140};
141
143{
145
146 bool OnGossipHello(Player* player) override
147 {
149 return true;
150
151 if (ZoneScript* zonescript = me->GetZoneScript())
152 {
153 zonescript->DoAction(ACTION_IOC_INTERACT_CAPTURABLE_OBJECT, player, me);
154 return false;
155 }
156
157 return true;
158 }
159};
160
162{
164
165 void Reset() override
166 {
168 _scheduler.Schedule(1min, [&](TaskContext const&)
169 {
170 if (ZoneScript* zonescript = me->GetZoneScript())
171 zonescript->DoAction(ACTION_IOC_CAPTURE_CAPTURABLE_OBJECT, me, me);
172 });
173 }
174
175 void UpdateAI(uint32 diff) override
176 {
177 _scheduler.Update(diff);
178 }
179
180private:
182};
183
184// 67323 - Damaged
186{
187 void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) const
188 {
189 if (Creature const* creatureTarget = GetTarget()->ToCreature())
190 if (UnitAI* ai = creatureTarget->GetAI())
192 }
193
198};
199
200// 66630 - Alliance Gunship Portal
201// 66637 - Horde Gunship Portal
203{
204 bool Load() override
205 {
206 return GetCaster()->GetTypeId() == TYPEID_PLAYER;
207 }
208
209 void HandleScript(SpellEffIndex /*effIndex*/)
210 {
211 Player* caster = GetCaster()->ToPlayer();
212 Optional<ObjectGuid> transportGuid;
213 if (TransportBase const* transport = GetHitCreature()->GetTransport())
214 transportGuid = transport->GetTransportGUID();
215
216 caster->TeleportTo({ .Location = WorldLocation(GetHitCreature()->GetMapId(), GetHitCreature()->GetTransOffset()), .TransportGuid = transportGuid });
217 }
218
223};
224
225// 66656 - Parachute
227{
228 void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
229 {
231 if (Player* target = GetTarget()->ToPlayer())
232 if (target->m_movementInfo.GetFallTime() > 2000 && !target->GetTransport())
233 target->CastSpell(target, SPELL_PARACHUTE_IC, true);
234 }
235
240};
241
243{
244 public:
245 StartLaunchEvent(Unit* target, Position const& pos, float speedXY, float speedZ)
246 : _target(target), _pos(pos), _speedXY(speedXY), _speedZ(speedZ)
247 {
248 }
249
250 bool Execute(uint64 /*time*/, uint32 /*diff*/) override
251 {
253 return true;
254 }
255
256 private:
259 float _speedXY;
260 float _speedZ;
261};
262
263// 66218 - Launch
265{
266 void Launch() const
267 {
268 if (!GetExplTargetDest())
269 return;
270
271 Unit* caster = GetCaster();
272 Unit* target = GetHitUnit();
273
274 caster->CastSpell(caster, SPELL_LAUNCH_NO_FALLING_DAMAGE, true);
275
277 GetSpell()->m_targets.GetSpeedXY(), GetSpell()->m_targets.GetSpeedZ()), 2500ms);
278 }
279
280 void Register() override
281 {
283 }
284};
285
286// 66251 - Launch
288{
289 void ExitVehicle() const
290 {
292 }
293
298};
299
307
308// 66672 - Huge Seaforium Blast
309// 66676 - Seaforium Blast
311{
312 bool Validate(SpellInfo const* /*spellInfo*/) override
313 {
315 }
316
318 {
319 uint32 _creditSpell = 0;
320 Unit* caster = GetOriginalCaster();
321 if (!caster)
322 return;
323
325 _creditSpell = SPELL_A_BOMB_INABLE_CREDIT;
327 _creditSpell = SPELL_A_BOMB_INATION_CREDIT;
328
329 if (GetHitGObj() && GetHitGObj()->IsDestructibleBuilding())
330 caster->CastSpell(caster, _creditSpell, true);
331 }
332
337};
338
340{
341public:
342 at_ioc_exploit() : AreaTriggerScript("at_ioc_exploit") { }
343
344 bool OnExit(Player* player, AreaTriggerEntry const* /*trigger*/) override
345 {
346 if (Battleground* battleground = player->GetBattleground())
347 if (battleground->GetStatus() == STATUS_WAIT_JOIN)
348 battleground->TeleportPlayerToExploitLocation(player);
349
350 return true;
351 }
352};
353
355{
356public:
357 static constexpr uint32 AT_HORDE_KEEP = 5535;
358 static constexpr uint32 AT_ALLIANCE_KEEP = 5536;
359
360 at_ioc_backdoor_job() : AreaTriggerScript("at_ioc_backdoor_job") { }
361
362 bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) override
363 {
365 if (player->GetBGTeam() == HORDE && trigger->ID == AT_ALLIANCE_KEEP)
366 {
367 bool keepClosed = WorldStateMgr::GetValue(BG_IC_GATE_EAST_A_WS_CLOSED, player->GetMap()) == 1
370
371 if (keepClosed)
372 player->CastSpell(player, SPELL_BACK_DOOR_JOB_ACHIEVEMENT, true);
373 }
374 else if (player->GetBGTeam() == ALLIANCE && trigger->ID == AT_HORDE_KEEP)
375 {
376 bool keepClosed = WorldStateMgr::GetValue(BG_IC_GATE_EAST_H_WS_CLOSED, player->GetMap()) == 1
379
380 if (keepClosed)
381 player->CastSpell(player, SPELL_BACK_DOOR_JOB_ACHIEVEMENT, true);
382 }
383
384 return true;
385 }
386};
387
@ STATUS_WAIT_JOIN
int8_t int8
Definition Define.h:152
int32_t int32
Definition Define.h:150
uint64_t uint64
Definition Define.h:153
uint32_t uint32
Definition Define.h:154
@ TYPEID_PLAYER
Definition ObjectGuid.h:44
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:25
#define RegisterCreatureAI(ai_name)
Definition ScriptMgr.h:1392
#define RegisterGameObjectAI(ai_name)
Definition ScriptMgr.h:1410
#define RegisterSpellScript(spell_script)
Definition ScriptMgr.h:1383
SpellEffIndex
@ EFFECT_1
@ EFFECT_0
@ SPELL_EFFECT_SCRIPT_EFFECT
@ SPELL_EFFECT_GAMEOBJECT_DAMAGE
@ ALLIANCE
@ HORDE
@ GO_FLAG_NOT_SELECTABLE
@ GO_STATE_READY
AuraEffectHandleModes
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_DUMMY
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
#define SpellEffectFn(F, I, N)
#define AuraEffectPeriodicFn(F, I, N)
#define SpellHitFn(F)
#define AuraEffectRemoveFn(F, I, N, M)
void PreventDefaultAction()
HookList< EffectPeriodicHandler > OnEffectPeriodic
Unit * GetTarget() const
HookList< EffectApplyHandler > OnEffectRemove
TypeID GetTypeId() const
Definition BaseEntity.h:166
Creature *const me
Definition CreatureAI.h:63
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
uint32 ExecuteEvent()
Definition EventMap.cpp:77
void Update(uint32 time)
Definition EventMap.h:61
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition EventMap.cpp:40
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
GameObject *const me
virtual void Reset()
GOState GetGoState() const
Definition GameObject.h:284
bool HasFlag(GameObjectFlags flags) const
Definition GameObject.h:276
Player * ToPlayer()
Definition Object.h:126
uint32 GetEntry() const
Definition Object.h:89
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, TeleportToOptions options=TELE_TO_NONE, Optional< uint32 > instanceId={}, uint32 teleportSpellId=0)
Definition Player.cpp:1226
Battleground * GetBattleground() const
Definition Player.cpp:25719
Team GetBGTeam() const
Definition Player.cpp:24358
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Creature * GetHitCreature() const
Unit * GetCaster() const
HookList< HitHandler > AfterHit
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
Spell * GetSpell() const
WorldLocation const * GetExplTargetDest() const
SpellInfo const * GetSpellInfo() const
Unit * GetOriginalCaster() const
GameObject * GetHitGObj() const
StartLaunchEvent(Unit *target, Position const &pos, float speedXY, float speedZ)
bool Execute(uint64, uint32) override
TaskScheduler & Schedule(duration_t time, task_handler_t task)
TaskScheduler & Update()
Update the scheduler to the current time.
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:160
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:89
Definition Unit.h:635
bool CreateVehicleKit(uint32 id, uint32 creatureEntry, bool loading=false)
Definition Unit.cpp:12074
void KnockbackFrom(Position const &origin, float speedXY, float speedZ, float angle=M_PI, Movement::SpellEffectExtraData const *spellEffectExtraData=nullptr)
Definition Unit.cpp:12491
void RemoveVehicleKit(bool onRemoveFromWorld=false)
Definition Unit.cpp:12090
Vehicle * GetVehicleKit() const
Definition Unit.h:1782
virtual void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:12835
void InstallAllAccessories(bool evading)
Definition Vehicle.cpp:97
Map * GetMap() const
Definition Object.h:411
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition Object.cpp:2217
ZoneScript * GetZoneScript() const
Definition Object.h:417
EventProcessor m_Events
Definition Object.h:561
static constexpr uint32 AT_ALLIANCE_KEEP
bool OnTrigger(Player *player, AreaTriggerEntry const *trigger) override
static constexpr uint32 AT_HORDE_KEEP
bool OnExit(Player *player, AreaTriggerEntry const *) override
void HandleRemove(AuraEffect const *, AuraEffectHandleModes) const
void Register() override
void HandleScript(SpellEffIndex)
void Register() override
void HandleTriggerSpell(AuraEffect const *)
void HandleAchievementCredit(SpellEffIndex)
bool Validate(SpellInfo const *) override
void AddSC_isle_of_conquest()
@ SAY_ONBOARD
SeaforiumBombSpells
@ SPELL_SEAFORIUM_BLAST
@ SPELL_HUGE_SEAFORIUM_BLAST
@ SPELL_A_BOMB_INATION_CREDIT
@ SPELL_A_BOMB_INABLE_CREDIT
@ EVENT_DESPAWN
@ EVENT_TALK
@ ACTION_IOC_INTERACT_CAPTURABLE_OBJECT
@ ACTION_IOC_CAPTURE_CAPTURABLE_OBJECT
@ SPELL_LAUNCH_NO_FALLING_DAMAGE
@ SPELL_DRIVING_CREDIT_GLAIVE
@ SPELL_DRIVING_CREDIT_SIEGE
@ SPELL_PARACHUTE_IC
@ SPELL_SIMPLE_TELEPORT
@ SPELL_DRIVING_CREDIT_DEMOLISHER
@ SPELL_BACK_DOOR_JOB_ACHIEVEMENT
@ SPELL_DRIVING_CREDIT_CATAPULT
@ SPELL_TELEPORT_VISUAL_ONLY
@ BG_IC_GATE_FRONT_A_WS_CLOSED
@ BG_IC_GATE_FRONT_H_WS_CLOSED
@ BG_IC_GATE_EAST_H_WS_CLOSED
@ BG_IC_GATE_WEST_H_WS_CLOSED
@ BG_IC_GATE_WEST_A_WS_CLOSED
@ BG_IC_GATE_EAST_A_WS_CLOSED
@ NPC_SIEGE_ENGINE_H
@ NPC_SIEGE_ENGINE_A
@ NPC_GLAIVE_THROWER_A
@ NPC_GLAIVE_THROWER_H
@ NPC_DEMOLISHER
@ NPC_CATAPULT
TC_GAME_API int32 GetValue(int32 worldStateId, Map const *map)
go_ioc_capturable_object(GameObject *go)
bool OnGossipHello(Player *player) override
go_ioc_contested_object(GameObject *go)
void UpdateAI(uint32 diff) override
void PassengerBoarded(Unit *who, int8, bool apply) override
== Fields =======================================
npc_four_car_garage(Creature *creature)
void UpdateAI(uint32 diff) override
npc_ioc_gunship_captain(Creature *creature)
static constexpr int32 ACTION_REPAIRED
void DoAction(int32 actionId) override
static constexpr uint32 SPELL_DAMAGED
npc_ioc_siege_engine(Creature *creature)
void JustAppeared() override
static constexpr uint32 VEHICLE_REC_ID