Go to the source code of this file.
|
| enum | SMDataTypes {
DATA_INTERROGATOR_VISHAS = 0
, DATA_BLOODMAGE_THALNOS
, DATA_HOUNDMASTER_LOKSEY
, DATA_ARCANIST_DOAN
,
DATA_HEROD
, DATA_HIGH_INQUISITOR_FAIRBANKS
, DATA_MOGRAINE_AND_WHITE_EVENT
, DATA_AZSHIR
,
DATA_SCORN
, DATA_MOGRAINE
, DATA_VORREL
, DATA_WHITEMANE
,
DATA_HORSEMAN_HEAD
, DATA_HEADLESS_HORSEMAN
, DATA_PUMPKIN_SHRINE
, DATA_HIGH_INQUISITORS_DOOR
,
DATA_LOOSELY_TURNED_SOIL
, DATA_START_HORSEMAN_EVENT
, DATA_FLAME_BUNNY
, DATA_EARTH_BUNNY
,
DATA_HORSEMAN_EVENT_STATE
, DATA_PREPARE_RESET
, DATA_THOMAS
} |
| |
| enum | SMCreatureIds {
NPC_MOGRAINE = 3976
, NPC_WHITEMANE = 3977
, NPC_VORREL = 3981
, NPC_HEADLESS_HORSEMAN = 23682
,
NPC_HEADLESS_HORSEMAN_HEAD = 23775
, NPC_PULSING_PUMPKIN = 23694
, NPC_PUMPKIN_FIEND = 23545
, NPC_FLAME_BUNNY = 23686
,
NPC_EARTH_BUNNY = 23758
, NPC_SIR_THOMAS = 23904
} |
| |
| enum | SMCreatureMisc {
SPELL_EARTH_EXPLOSION = 42373
, EVENT_ACTIVE_EARTH_EXPLOSION = 1
, EVENT_SPAWN_HEADLESS_HORSEMAN = 2
, EVENT_DESPAWN_OBJECTS = 3
,
ACTION_HORSEMAN_EVENT_START = 101
} |
| |
| enum | SMGameObjectIds { GO_HIGH_INQUISITORS_DOOR = 104600
, GO_PUMPKIN_SHRINE = 186267
, GO_LOOSELY_TURNED_SOIL = 186314
} |
| |
◆ DataHeader
◆ RegisterScarletMonasteryCreatureAI
◆ RegisterScarletMonasteryGameObjectAI
◆ SMScriptName
| #define SMScriptName "instance_scarlet_monastery" |
◆ SMCreatureIds
| Enumerator |
|---|
| NPC_MOGRAINE | |
| NPC_WHITEMANE | |
| NPC_VORREL | |
| NPC_HEADLESS_HORSEMAN | |
| NPC_HEADLESS_HORSEMAN_HEAD | |
| NPC_PULSING_PUMPKIN | |
| NPC_PUMPKIN_FIEND | |
| NPC_FLAME_BUNNY | |
| NPC_EARTH_BUNNY | |
| NPC_SIR_THOMAS | |
Definition at line 64 of file scarlet_monastery.h.
◆ SMCreatureMisc
| Enumerator |
|---|
| SPELL_EARTH_EXPLOSION | |
| EVENT_ACTIVE_EARTH_EXPLOSION | |
| EVENT_SPAWN_HEADLESS_HORSEMAN | |
| EVENT_DESPAWN_OBJECTS | |
| ACTION_HORSEMAN_EVENT_START | |
Definition at line 78 of file scarlet_monastery.h.
◆ SMDataTypes
| Enumerator |
|---|
| DATA_INTERROGATOR_VISHAS | |
| DATA_BLOODMAGE_THALNOS | |
| DATA_HOUNDMASTER_LOKSEY | |
| DATA_ARCANIST_DOAN | |
| DATA_HEROD | |
| DATA_HIGH_INQUISITOR_FAIRBANKS | |
| DATA_MOGRAINE_AND_WHITE_EVENT | |
| DATA_AZSHIR | |
| DATA_SCORN | |
| DATA_MOGRAINE | |
| DATA_VORREL | |
| DATA_WHITEMANE | |
| DATA_HORSEMAN_HEAD | |
| DATA_HEADLESS_HORSEMAN | |
| DATA_PUMPKIN_SHRINE | |
| DATA_HIGH_INQUISITORS_DOOR | |
| DATA_LOOSELY_TURNED_SOIL | |
| DATA_START_HORSEMAN_EVENT | |
| DATA_FLAME_BUNNY | |
| DATA_EARTH_BUNNY | |
| DATA_HORSEMAN_EVENT_STATE | |
| DATA_PREPARE_RESET | |
| DATA_THOMAS | |
Definition at line 34 of file scarlet_monastery.h.
◆ SMGameObjectIds
| Enumerator |
|---|
| GO_HIGH_INQUISITORS_DOOR | |
| GO_PUMPKIN_SHRINE | |
| GO_LOOSELY_TURNED_SOIL | |
Definition at line 87 of file scarlet_monastery.h.
◆ GetScarletMonasteryAI()
template<class AI , class T >
| AI * GetScarletMonasteryAI |
( |
T * |
obj | ) |
|
|
inline |
◆ BunnySpawnPosition
◆ EarthBunnySpawnPosition
◆ EncounterCount
| uint32 const EncounterCount = 9 |
◆ HeadlessHorsemanHeadSpawnPosition
| Position const HeadlessHorsemanHeadSpawnPosition |
|
extern |
◆ HeadlessHorsemanSpawnPosition
| Position const HeadlessHorsemanSpawnPosition |
|
extern |