158 { 1765.00f, 1347.00f, 19.00f },
159 { 1784.00f, 1346.80f, 25.40f },
160 { 1803.30f, 1347.60f, 33.00f },
161 { 1824.00f, 1350.00f, 42.60f },
162 { 1838.80f, 1353.20f, 49.80f },
163 { 1852.00f, 1357.60f, 55.70f },
164 { 1861.30f, 1364.00f, 59.40f },
165 { 1866.30f, 1374.80f, 61.70f },
166 { 1864.00f, 1387.30f, 63.20f },
167 { 1854.80f, 1399.40f, 64.10f },
168 { 1844.00f, 1406.90f, 64.10f },
169 { 1824.30f, 1411.40f, 63.30f },
170 { 1801.00f, 1412.30f, 60.40f },
171 { 1782.00f, 1410.10f, 55.50f },
172 { 1770.50f, 1405.20f, 50.30f },
173 { 1765.20f, 1400.70f, 46.60f },
174 { 1761.40f, 1393.40f, 41.70f },
175 { 1759.10f, 1386.70f, 36.60f },
176 { 1757.80f, 1378.20f, 29.00f },
177 { 1758.00f, 1367.00f, 19.51f }
387 head->AI()->DoZoneInCombat();
453 if (group->isLFGGroup())
958 if (!caster || !player)
964 sCreatureTextMgr->SendChat(caster,
SAY_PLAYER_RISE,
nullptr,
CHAT_MSG_SAY,
LANG_UNIVERSAL,
TEXT_RANGE_NORMAL, 0,
SoundKitPlayType::Normal,
TEAM_OTHER,
false, player);
967 sCreatureTextMgr->SendChat(caster,
SAY_PLAYER_TIME,
nullptr,
CHAT_MSG_SAY,
LANG_UNIVERSAL,
TEXT_RANGE_NORMAL, 0,
SoundKitPlayType::Normal,
TEAM_OTHER,
false, player);
970 sCreatureTextMgr->SendChat(caster,
SAY_PLAYER_DEATH,
nullptr,
CHAT_MSG_SAY,
LANG_UNIVERSAL,
TEXT_RANGE_NORMAL, 0,
SoundKitPlayType::Normal,
TEAM_OTHER,
false, player);
974 sCreatureTextMgr->SendChat(caster,
SAY_PLAYER_DEMISE,
nullptr,
CHAT_MSG_SAY,
LANG_UNIVERSAL,
TEXT_RANGE_NORMAL, 0,
SoundKitPlayType::Normal,
TEAM_OTHER,
false, player);
#define RegisterSpellScript(spell_script)
void ClearGossipMenuFor(Player *player)
void CloseGossipMenuFor(Player *player)
@ TARGET_DEST_NEARBY_ENTRY
@ SPELL_EFFECT_SCRIPT_EFFECT
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_PERIODIC_DUMMY
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
#define SpellEffectFn(F, I, N)
#define AuraEffectPeriodicFn(F, I, N)
#define SpellDestinationTargetSelectFn(F, I, N)
#define AuraEffectRemoveFn(F, I, N, M)
@ UNIT_NPC_FLAG_QUESTGIVER
QuaternionData const GOSoilSpawnQuat
@ ACTION_PUMPKIN_SPROUTING_FINISHED
@ ACTION_HEAD_PLAYER_TEXT
@ ACTION_HEAD_RETURN_TO_BODY
@ ACTION_OTHER_OBJECT_ACTIVE
@ ACTION_HEAD_START_HEAD_PHASE
@ ACTION_HORSEMAN_REQUEST_BODY
std::vector< uint32 > HeadlessHorsemanRandomLaughSound
QuaternionData const GOPumpkinSpawnQuat
void AddSC_boss_headless_horseman()
Position const GOPumpkinSpawnPosition
Position const GOSoilSpawnPosition
Position const HeadlessHorsemanFlightPoints[HorsemanPathSize]
@ EVENT_START_HEAD_DELAYED
@ EVENT_START_NEXT_PHASE_DELAYED
@ EVENT_START_NEXT_HEADLESS_PHASE
uint32 const HorsemanPathSize
@ SPELL_HEADLESS_HORSEMAN_C_HEAD_STUN
@ SPELL_SUMMON_PUMPKIN_BURST_DELAY
@ SPELL_HEADLESS_HORSEMAN_SPEAKS
@ SPELL_HEADLESS_HORSEMAN_C_COMMAND_HEAD_REPOSITIONS
@ SPELL_HORSEMANS_CONFLAGRATION_SOUND_THROTTLE
@ SPELL_HEADLESS_HORSEMAN_C_BODY_DEATH
@ SPELL_HEADLESS_HORSEMAN_C_SUMMONING_RHYME_AURA
@ SPELL_HEADLESS_HORSEMAN_WISP_FLIGHT_PORT
@ SPELL_HEADLESS_HORSEMAN_PUMPKIN_AURA
@ SPELL_HEADLESS_HORSEMAN_C_BODY_REGEN_CONFUSE
@ SPELL_HEADLESS_HORSEMAN_C_GHOST_VISUAL
@ SPELL_HEADLESS_HORSEMAN_C_SEND_HEAD
@ SPELL_PUMPKIN_LIFE_CYCLE
@ SPELL_HORSEMANS_CONFLAGRATION_SOUND
@ SPELL_HEADLESS_HORSEMAN_C_BODY_STAGE_1
@ SPELL_HEADLESS_HORSEMAN_C_RETURN_HEAD
@ SPELL_HEADLESS_HORSEMAN_BURNING_COSMETIC
@ SPELL_HEADLESS_HORSEMAN_C_HEAL_BODY
@ SPELL_HEADLESS_HORSEMAN_ONKILL_PROC
@ SPELL_HEADLESS_HORSEMAN_BURNING_COSMETIC_BASE
@ SPELL_HEADLESS_HORSEMAN_WISP_INVIS
@ SPELL_HEADLESS_HORSEMAN_C_HEAD_PAUSE
@ SPELL_HEADLESS_HORSEMAN_C_BODY_REGEN_IMMUNE
@ SPELL_HEADLESS_HORSEMAN_C_ENRAGED_VISUAL
@ SPELL_HEADLESS_HORSEMAN_MANIACAL_LAUGH
@ SPELL_HEADLESS_HORSEMAN_CLEAVE
@ SPELL_HEADLESS_HORSEMAN_C_BODY_REGEN_TRANSFORM
@ SPELL_HEADLESS_HORSEMAN_C_SUMMONING_RHYME_SHAKE_SMALL
@ SPELL_HEADLESS_HORSEMAN_C_BODY_STAGE_2
@ SPELL_HEADLESS_HORSEMAN_C_SUMMONING_RHYME_SHAKE_MEDIUM
@ SPELL_HEADLESS_HORSEMAN_YELL_TIMER
@ SPELL_HEADLESS_HORSEMAN_FIRE_SIZE_BIG
@ SPELL_HEADLESS_HORSEMAN_WISP_FLIGHT_MISSILE
@ SPELL_HEADLESS_HORSEMAN_C_HEAD_IS_DEAD
@ SPELL_HEADLESS_HORSEMAN_C_HEAD_VISUAL
@ SPELL_HEADLESS_HORSEMAN_C_COMMAND_REQUEST_BODY
@ SPELL_HEADLESS_HORSEMAN_C_BODY_STAGE_3
@ SPELL_HEADLESS_HORSEMAN_C_HEAD_PERIODIC
@ SPELL_HEADLESS_HORSEMAN_C_HORSEMANS_WHIRLWIND
@ QUEST_CALL_THE_HEADLESS_HORSEMAN
@ POINT_HORSEMAN_FINISH_PATH
@ SOUNDID_MANIACAL_LAUGH_2
@ SOUNDID_MANIACAL_LAUGH_3
@ LFG_DUNGEONID_THE_HEADLESS_HORSEMAN
uint32 GetTickNumber() const
HookList< EffectApplyHandler > AfterEffectRemove
HookList< EffectPeriodicHandler > OnEffectPeriodic
void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
virtual void JustReachedHome()
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void SetCombatPulseDelay(uint32 delay)
void SetHomePosition(float x, float y, float z, float o)
void SetImmuneToPC(bool apply) override
void SetDisplayFromModel(uint32 modelIdx)
void SetReactState(ReactStates st)
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr, bool updateLevel=true)
void SetImmuneToNPC(bool apply) override
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
bool IsInPhase(uint8 phase) const
void SetPhase(uint8 phase)
Creature * GetCreature(uint32 type)
PlayerList const & GetPlayers() const
void MoveSmoothPath(uint32 pointId, Position const *pathPoints, size_t pathSize, bool walk=false, bool fly=false)
void MoveRandom(float wanderDistance=0.0f, Optional< Milliseconds > duration={}, MovementSlot slot=MOTION_SLOT_DEFAULT)
void MovePoint(uint32 id, Position const &pos, bool generatePath=true, Optional< float > finalOrient={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< float > closeEnoughDistance={})
static Creature * ToCreature(Object *o)
static ObjectGuid GetGUID(Object const *o)
static Player * ToPlayer(Object *o)
void AreaExploredOrEventHappens(uint32 questId)
QuestStatus GetQuestStatus(uint32 quest_id) const
Group * GetGroup(Optional< uint8 > partyIndex)
Creature * GetHitCreature() const
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
void Despawn(Creature const *summon)
void Summon(Creature const *summon)
TaskContext & Repeat(std::chrono::duration< Rep, Period > duration)
TaskScheduler::repeated_t GetRepeatCounter() const
Returns the repeat counter which increases every time the task is repeated.
TaskScheduler & Schedule(std::chrono::duration< Rep, Period > time, task_handler_t task)
TaskScheduler & Update(success_t const &callback=nullptr)
virtual void DoAction(int32)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
virtual void InitializeAI()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
void RemoveGameObject(GameObject *gameObj, bool del)
MotionMaster * GetMotionMaster()
bool SetHover(bool enable, bool updateAnimTier=true)
void RemoveNpcFlag(NPCFlags flags)
bool SetDisableGravity(bool disable, bool updateAnimTier=true)
void SetUninteractible(bool apply)
bool HealthBelowPct(int32 pct) const
void SetNpcFlag(NPCFlags flags)
bool SetWalk(bool enable)
void NearTeleportTo(Position const &pos, bool casting=false)
bool HasUnitState(const uint32 f) const
void RemoveAllAttackers()
void KillSelf(bool durabilityLoss=true, bool skipSettingDeathState=false)
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
void PlayDirectSound(uint32 soundId, Player const *target=nullptr, uint32 broadcastTextId=0) const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
void setActive(bool isActiveObject)
GameObject * SummonGameObject(uint32 entry, Position const &pos, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Position GetRandomNearPosition(float radius)
virtual uint32 GetData(uint32) const
virtual void SetData(uint32, uint32)
void HandleScriptEffect(SpellEffIndex)
void HandleDummy(SpellEffIndex)
void HandleHPCheck(AuraEffect const *)
void HandleScriptEffect(SpellEffIndex)
void HandleSound(AuraEffect const *)
void HandleScriptEffect(SpellEffIndex)
void HandleScriptEffect(SpellEffIndex)
void HandleScriptEffect(SpellEffIndex)
void PeriodicTick(AuraEffect const *aurEff)
void SetDest(SpellDestination &dest)
void OnApply(AuraEffect const *, AuraEffectHandleModes)
void HandleText(AuraEffect const *)
Position const EarthBunnySpawnPosition
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
@ ACTION_HORSEMAN_EVENT_START
@ DATA_HORSEMAN_EVENT_STATE
@ DATA_START_HORSEMAN_EVENT
#define RegisterScarletMonasteryGameObjectAI(ai)
#define RegisterScarletMonasteryCreatureAI(ai)
constexpr void GetPosition(float &x, float &y) const
void AttackStart(Unit *) override
== Triggered Actions Requested ==================
void DoPlaySoundToSet(WorldObject *source, uint32 soundId)
void Relocate(Position const &pos)
void JustAppeared() override
void JustEngagedWith(Unit *) override
void JustSummoned(Creature *summon) override
void InitializeAI() override
InstanceScript * _instance
void SummonedCreatureDies(Creature *summon, Unit *) override
boss_headless_horseman(Creature *creature)
void MovementInform(uint32 type, uint32 id) override
void HandleInitialSetup()
void DoAction(int32 id) override
void SchedulePhase3Events()
void JustReachedHome() override
void StartPhase(uint8 nextPhase)
void DamageTaken(Unit *who, uint32 &damage, DamageEffectType, SpellInfo const *) override
void UpdateAI(uint32 diff) override
void SchedulePhase2Events()
void KilledUnit(Unit *victim) override
void JustDied(Unit *) override
InstanceScript * _instance
bool OnGossipSelect(Player *player, uint32, uint32) override
go_headless_horseman_pumpkin(GameObject *go)
go_loosely_turned_soil(GameObject *go)
InstanceScript * _instance
bool OnGossipHello(Player *player) override
void OnQuestReward(Player *player, Quest const *, LootItemType, uint32) override
void UpdateAI(uint32 diff) override
npc_flame_bunny(Creature *creature)
InstanceScript * _instance
void DoAction(int32 id) override
void SetGUID(ObjectGuid const &guid, int32 id) override
void HandleInitialSetup()
npc_headless_horseman_head(Creature *creature)
void JustReachedHome() override
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
void JustAppeared() override
npc_pulsing_pumpkin(Creature *creature)
void UpdateAI(uint32 diff) override
void DoAction(int32 id) override
void InitializeAI() override
npc_sir_thomas(Creature *creature)
void UpdateAI(uint32 diff) override
void SpellHit(WorldObject *, SpellInfo const *spellInfo) override