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SpellAuraEffects.cpp File Reference
#include "SpellAuraEffects.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "BattlegroundPackets.h"
#include "CellImpl.h"
#include "CharmInfo.h"
#include "Common.h"
#include "Containers.h"
#include "DB2Stores.h"
#include "GridNotifiersImpl.h"
#include "Item.h"
#include "Log.h"
#include "MiscPackets.h"
#include "MotionMaster.h"
#include "MovementPackets.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "Pet.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "ThreatManager.h"
#include "Unit.h"
#include "Util.h"
#include "Vehicle.h"
#include "Weather.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include <G3D/g3dmath.h>
#include <numeric>
+ Include dependency graph for SpellAuraEffects.cpp:

Go to the source code of this file.

Functions

static void InterruptSpellsWithPreventionTypeOnAuraApply (Unit *target, SpellPreventionType preventionType)
 
static void HandleAuraDisableGravity (Unit *target, bool apply)
 

Variables

NonDefaultConstructible< pAuraEffectHandlerAuraEffectHandler [TOTAL_AURAS]
 

Function Documentation

◆ HandleAuraDisableGravity()

static void HandleAuraDisableGravity ( Unit target,
bool  apply 
)
static

Definition at line 3184 of file SpellAuraEffects.cpp.

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◆ InterruptSpellsWithPreventionTypeOnAuraApply()

static void InterruptSpellsWithPreventionTypeOnAuraApply ( Unit target,
SpellPreventionType  preventionType 
)
static

Definition at line 2523 of file SpellAuraEffects.cpp.

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Variable Documentation

◆ AuraEffectHandler

Definition at line 70 of file SpellAuraEffects.cpp.