TrinityCore
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instance_eye_of_eternity.cpp File Reference
#include "ScriptMgr.h"
#include "AreaBoundary.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "eye_of_eternity.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "Player.h"
+ Include dependency graph for instance_eye_of_eternity.cpp:

Go to the source code of this file.

Classes

class  instance_eye_of_eternity
 
struct  instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript
 

Functions

void AddSC_instance_eye_of_eternity ()
 

Variables

BossBoundaryData const boundaries
 
DungeonEncounterData const encounters []
 

Function Documentation

◆ AddSC_instance_eye_of_eternity()

void AddSC_instance_eye_of_eternity ( )

Definition at line 291 of file instance_eye_of_eternity.cpp.

Referenced by AddNorthrendScripts().

Variable Documentation

◆ boundaries

◆ encounters