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TrinityCore
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#include "ScriptMgr.h"#include "AreaBoundary.h"#include "Creature.h"#include "CreatureAI.h"#include "eye_of_eternity.h"#include "GameObject.h"#include "InstanceScript.h"#include "Map.h"#include "Player.h"
Include dependency graph for instance_eye_of_eternity.cpp:Go to the source code of this file.
Classes | |
| class | instance_eye_of_eternity |
| struct | instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript |
Functions | |
| void | AddSC_instance_eye_of_eternity () |
Variables | |
| BossBoundaryData const | boundaries |
| DungeonEncounterData const | encounters [] |
| void AddSC_instance_eye_of_eternity | ( | ) |
Definition at line 291 of file instance_eye_of_eternity.cpp.
Here is the caller graph for this function:| BossBoundaryData const boundaries |
Definition at line 28 of file instance_eye_of_eternity.cpp.
| DungeonEncounterData const encounters[] |
Definition at line 33 of file instance_eye_of_eternity.cpp.