TrinityCore
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#include "ScriptMgr.h"
#include "AreaBoundary.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "eye_of_eternity.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "Player.h"
Go to the source code of this file.
Classes | |
class | instance_eye_of_eternity |
struct | instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript |
Functions | |
void | AddSC_instance_eye_of_eternity () |
Variables | |
BossBoundaryData const | boundaries |
DungeonEncounterData const | encounters [] |
void AddSC_instance_eye_of_eternity | ( | ) |
Definition at line 291 of file instance_eye_of_eternity.cpp.
BossBoundaryData const boundaries |
Definition at line 28 of file instance_eye_of_eternity.cpp.
DungeonEncounterData const encounters[] |
Definition at line 33 of file instance_eye_of_eternity.cpp.