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InstanceScript.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITY_INSTANCE_DATA_H
19#define TRINITY_INSTANCE_DATA_H
20
21#include "ZoneScript.h"
22#include "Common.h"
23#include "Duration.h"
24#include "Optional.h"
25#include <array>
26#include <map>
27#include <set>
28#include <span>
29#include <variant>
30
31#ifdef TRINITY_API_USE_DYNAMIC_LINKING
32#include <memory>
33#endif
34
35#define OUT_SAVE_INST_DATA TC_LOG_DEBUG("scripts", "Saving Instance Data for Instance {} (Map {}, Instance Id {})", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
36#define OUT_SAVE_INST_DATA_COMPLETE TC_LOG_DEBUG("scripts", "Saving Instance Data for Instance {} (Map {}, Instance Id {}) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
37#define OUT_LOAD_INST_DATA(a) TC_LOG_DEBUG("scripts", "Loading Instance Data for Instance {} (Map {}, Instance Id {}). Input is '{}'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a)
38#define OUT_LOAD_INST_DATA_COMPLETE TC_LOG_DEBUG("scripts", "Instance Data Load for Instance {} (Map {}, Instance Id: {}) is complete.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
39#define OUT_LOAD_INST_DATA_FAIL TC_LOG_ERROR("scripts", "Unable to load Instance Data for Instance {} (Map {}, Instance Id: {}).", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
40
41class AreaBoundary;
42class Creature;
43class GameObject;
44class InstanceMap;
45class ModuleReference;
47class Player;
48class Unit;
51enum class CriteriaType : int16;
52enum class CriteriaStartEvent : uint8;
53enum Difficulty : int16;
54
66
67// EnumUtils: DESCRIBE THIS
77
79{
80 OpenWhenNotInProgress = 0, // open if encounter is not in progress
81 OpenWhenDone = 1, // open if encounter is done
82 OpenWhenInProgress = 2, // open if encounter is in progress, typically used for spawning places
83 OpenWhenNotDone = 3, // open if encounter is not done
84 Max
85};
86
88
90{
92 std::array<uint32, MAX_DUNGEON_ENCOUNTERS_PER_BOSS> DungeonEncounterId;
93};
94
100
106
108{
109 typedef std::vector<BossBoundaryEntry> StorageType;
110 typedef StorageType::const_iterator const_iterator;
111
112 BossBoundaryData(std::initializer_list<BossBoundaryEntry> data) : _data(data) { }
114 const_iterator begin() const { return _data.begin(); }
115 const_iterator end() const { return _data.end(); }
116
117 private:
119};
120
122{
124};
125
131
132typedef std::vector<AreaBoundary const*> CreatureBoundary;
133
135{
137
139 std::array<GuidSet, static_cast<uint8>(EncounterDoorBehavior::Max)> door;
142 std::array<DungeonEncounterEntry const*, MAX_DUNGEON_ENCOUNTERS_PER_BOSS> DungeonEncounters = { };
143};
144
146{
147 explicit DoorInfo(BossInfo* _bossInfo, EncounterDoorBehavior _behavior)
148 : bossInfo(_bossInfo), Behavior(_behavior) { }
151};
152
154{
155 explicit MinionInfo(BossInfo* _bossInfo) : bossInfo(_bossInfo) { }
157};
158
165
167{
168 explicit UpdateAdditionalSaveDataEvent(char const* key, std::variant<int64, double> value) : Key(key), Value(value) { }
169
170 char const* Key;
171 std::variant<int64, double> Value;
172};
173
174typedef std::multimap<uint32 /*entry*/, DoorInfo> DoorInfoMap;
175typedef std::pair<DoorInfoMap::const_iterator, DoorInfoMap::const_iterator> DoorInfoMapBounds;
176
177typedef std::map<uint32 /*entry*/, MinionInfo> MinionInfoMap;
178typedef std::map<uint32 /*type*/, ObjectGuid /*guid*/> ObjectGuidMap;
179typedef std::map<uint32 /*entry*/, uint32 /*type*/> ObjectInfoMap;
180
182{
183 public:
184 explicit InstanceScript(InstanceMap* map) noexcept;
185 InstanceScript(InstanceScript const& right) = delete;
187 InstanceScript& operator=(InstanceScript const& right) = delete;
190
192
193 // On instance load, exactly ONE of these methods will ALWAYS be called:
194 // if we're starting without any saved instance data
195 virtual void Create();
196 // if we're loading existing instance save data
197 void Load(char const* data);
198
199 // When save is needed, this function generates the data
200 std::string GetSaveData();
201
202 std::string UpdateBossStateSaveData(std::string const& oldData, UpdateBossStateSaveDataEvent const& event);
203 std::string UpdateAdditionalSaveData(std::string const& oldData, UpdateAdditionalSaveDataEvent const& event);
204 Optional<uint32> GetEntranceLocationForCompletedEncounters(uint32 completedEncountersMask) const;
205 virtual Optional<uint32> ComputeEntranceLocationForCompletedEncounters(uint32 completedEncountersMask) const;
206
207 virtual void Update(uint32 /*diff*/) { }
208 void UpdateCombatResurrection(uint32 diff);
209
210 // Used by the map's CannotEnter function.
211 // This is to prevent players from entering during boss encounters.
212 virtual bool IsEncounterInProgress() const;
213
214 // Called when a creature/gameobject is added to map or removed from map.
215 // Insert/Remove objectguid to dynamic guid store
216 virtual void OnCreatureCreate(Creature* creature) override;
217 virtual void OnCreatureRemove(Creature* creature) override;
218
219 virtual void OnGameObjectCreate(GameObject* go) override;
220 virtual void OnGameObjectRemove(GameObject* go) override;
221
222 ObjectGuid GetObjectGuid(uint32 type) const;
223 virtual ObjectGuid GetGuidData(uint32 type) const override;
224
225 // Triggers a GameEvent
226 // * If source is nullptr then event is triggered for each player in the instance as "source"
227 void TriggerGameEvent(uint32 gameEventId, WorldObject* source = nullptr, WorldObject* target = nullptr) override;
228
229 Creature* GetCreature(uint32 type);
230 GameObject* GetGameObject(uint32 type);
231
232 // Called when a player successfully enters the instance.
233 virtual void OnPlayerEnter(Player* /*player*/) { }
234 // Called when a player successfully leaves the instance.
235 virtual void OnPlayerLeave(Player* /*player*/) { }
236
237 // Handle open / close objects
238 // * use HandleGameObject(0, boolen, GO); in OnObjectCreate in instance scripts
239 // * use HandleGameObject(GUID, boolen, nullptr); in any other script
240 void HandleGameObject(ObjectGuid guid, bool open, GameObject* go = nullptr);
241
242 // Change active state of doors or buttons
243 void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime = 0, bool useAlternativeState = false);
244 void DoCloseDoorOrButton(ObjectGuid guid);
245
246 // Respawns a GO having negative spawntimesecs in gameobject-table
247 void DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn = 1min);
248
249 // Sends world state update to all players in instance
250 void DoUpdateWorldState(int32 worldStateId, int32 value);
251
252 // Send Notify to all players in instance
253 void DoSendNotifyToInstance(char const* format, ...);
254
255 // Update Achievement Criteria for all players in instance
256 void DoUpdateCriteria(CriteriaType type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = nullptr);
257
258 // Remove Auras due to Spell on all players in instance
259 void DoRemoveAurasDueToSpellOnPlayers(uint32 spell, bool includePets = false, bool includeControlled = false);
260 void DoRemoveAurasDueToSpellOnPlayer(Player* player, uint32 spell, bool includePets = false, bool includeControlled = false);
261
262 // Cast spell on all players in instance
263 void DoCastSpellOnPlayers(uint32 spell, bool includePets = false, bool includeControlled = false);
264 void DoCastSpellOnPlayer(Player* player, uint32 spell, bool includePets = false, bool includeControlled = false);
265
266 // Return wether server allow two side groups or not
267 static bool ServerAllowsTwoSideGroups();
268
269 virtual bool SetBossState(uint32 id, EncounterState state);
270 EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
271 static char const* GetBossStateName(uint8 state);
272 CreatureBoundary const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : nullptr; }
273 DungeonEncounterEntry const* GetBossDungeonEncounter(uint32 id) const;
274 DungeonEncounterEntry const* GetBossDungeonEncounter(Creature const* creature) const;
275
276 // Achievement criteria additional requirements check
277 // NOTE: not use this if same can be checked existed requirement types from AchievementCriteriaRequirementType
278 virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = nullptr, uint32 /*miscvalue1*/ = 0);
279
280 // Checks boss requirements (one boss required to kill other)
281 virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = nullptr) const { return true; }
282
283 bool IsEncounterCompleted(uint32 dungeonEncounterId) const;
284 bool IsEncounterCompletedInMaskByBossId(uint32 completedEncountersMask, uint32 bossId) const;
285
286 uint32 GetEncounterCount() const { return uint32(bosses.size()); }
287
288 // Sets the entrance location (WorldSafeLoc) id
289 void SetEntranceLocation(uint32 worldSafeLocationId);
290
291 // Sets a temporary entrance that does not get saved to db
292 void SetTemporaryEntranceLocation(uint32 worldSafeLocationId) { _temporaryEntranceId = worldSafeLocationId; }
293
294 // Get's the current entrance id
295 uint32 GetEntranceLocation() const { return _temporaryEntranceId ? _temporaryEntranceId : _entranceId; }
296
297 // Only used by areatriggers that inherit from OnlyOnceAreaTriggerScript
298 void MarkAreaTriggerDone(uint32 id) { _activatedAreaTriggers.insert(id); }
299 void ResetAreaTriggerDone(uint32 id) { _activatedAreaTriggers.erase(id); }
300 bool IsAreaTriggerDone(uint32 id) const { return _activatedAreaTriggers.find(id) != _activatedAreaTriggers.end(); }
301
302 void SendEncounterUnit(EncounterFrameType type, Unit const* unit, Optional<int32> param1 = {}, Optional<int32> param2 = {});
303 void SendEncounterStart(uint32 inCombatResCount = 0, uint32 maxInCombatResCount = 0, uint32 inCombatResChargeRecovery = 0, uint32 nextCombatResChargeTime = 0);
304 void SendEncounterEnd();
305
306 void SendBossKillCredit(uint32 encounterId);
307
308 // ReCheck PhaseTemplate related conditions
309 void UpdatePhasing();
310
311 void InitializeCombatResurrections(uint8 charges = 1, uint32 interval = 0);
312 void AddCombatResurrectionCharge();
313 void UseCombatResurrection();
314 void ResetCombatResurrections();
315 uint8 GetCombatResurrectionCharges() const { return _combatResurrectionCharges; }
316 uint32 GetCombatResurrectionChargeInterval() const;
317
318 void RegisterPersistentScriptValue(PersistentInstanceScriptValueBase* value) { _persistentScriptValues.push_back(value); }
319 std::string const& GetHeader() const { return headers; }
320 std::vector<PersistentInstanceScriptValueBase*>& GetPersistentScriptValues() { return _persistentScriptValues; }
321
322 protected:
323 void SetHeaders(std::string_view dataHeaders);
324 void SetBossNumber(uint32 number);
325 void LoadBossBoundaries(BossBoundaryData const& data);
326 void LoadDoorData(std::span<DoorData const> data);
327 void LoadObjectData(std::span<ObjectData const> creatureData, std::span<ObjectData const> gameObjectData);
328 void LoadDungeonEncounterData(std::span<DungeonEncounterData const> encounters);
329 void LoadMinionData(std::span<MinionData const> data);
330
331 void AddObject(Creature* obj, bool add);
332 void AddObject(GameObject* obj, bool add);
333 void AddObject(WorldObject* obj, uint32 type, bool add);
334
335 virtual void AddDoor(GameObject* door, bool add);
336 void AddMinion(Creature* minion, bool add);
337
338 virtual void UpdateDoorState(GameObject* door);
339 void UpdateMinionState(Creature* minion, EncounterState state);
340
341 void UpdateSpawnGroups();
342
343 // Exposes private data that should never be modified unless exceptional cases.
344 // Pay very much attention at how the returned BossInfo data is modified to avoid issues.
345 BossInfo* GetBossInfo(uint32 id);
346
347 // Override this function to validate all additional data loads
348 virtual void AfterDataLoad() { }
349
350 bool _SkipCheckRequiredBosses(Player const* player = nullptr) const;
351
352 private:
353 static void LoadObjectData(std::span<ObjectData const> creatureData, ObjectInfoMap& objectInfo);
354 void LoadDungeonEncounterData(uint32 bossId, std::array<uint32, MAX_DUNGEON_ENCOUNTERS_PER_BOSS> const& dungeonEncounterIds);
355 void UpdateLfgEncounterState(BossInfo const* bossInfo);
356
357 std::string headers;
358 std::vector<BossInfo> bosses;
359 std::vector<PersistentInstanceScriptValueBase*> _persistentScriptValues;
365 std::vector<InstanceSpawnGroupInfo> const* const _instanceSpawnGroups;
366 std::unordered_set<uint32> _activatedAreaTriggers;
370 uint8 _combatResurrectionCharges; // the counter for available battle resurrections
372
373 #ifdef TRINITY_API_USE_DYNAMIC_LINKING
374 // Strong reference to the associated script module
375 std::shared_ptr<ModuleReference> module_reference;
376 #endif // #ifndef TRINITY_API_USE_DYNAMIC_LINKING
377
379};
380
382{
383protected:
384 PersistentInstanceScriptValueBase(InstanceScript& instance, char const* name, std::variant<int64, double> value);
385
386public:
388
389 char const* GetName() const { return _name; }
390
392 {
393 return UpdateAdditionalSaveDataEvent(_name, _value);
394 }
395
396 void LoadValue(int64 value)
397 {
398 _value.emplace<int64>(value);
399 }
400
401 void LoadValue(double value)
402 {
403 _value.emplace<double>(value);
404 }
405
406protected:
407 void NotifyValueChanged();
408
410 char const* _name;
411 std::variant<int64, double> _value;
412};
413
414template<typename T>
416{
417public:
418 PersistentInstanceScriptValue(InstanceScript& instance, char const* name, T value = {})
419 : PersistentInstanceScriptValueBase(instance, name, WrapValue(value))
420 {
421 }
422
423 operator T() const
424 {
425 return std::visit([](auto v) { return static_cast<T>(v); }, _value);
426 }
427
429 {
430 _value = WrapValue(value);
432 return *this;
433 }
434
435 void LoadValue(T value)
436 {
437 _value = WrapValue(value);
438 }
439
440private:
441 static std::variant<int64, double> WrapValue(T value)
442 {
443 if constexpr (std::is_integral_v<T> || std::is_enum_v<T>)
444 return int64(value);
445 else if constexpr (std::is_floating_point_v<T>)
446 return double(value);
447 else
448 return {};
449 }
450};
451
452#endif // TRINITY_INSTANCE_DATA_H
Difficulty
Definition DBCEnums.h:932
CriteriaStartEvent
Definition DBCEnums.h:513
CriteriaType
Definition DBCEnums.h:546
#define TC_GAME_API
Definition Define.h:129
uint8_t uint8
Definition Define.h:156
int64_t int64
Definition Define.h:149
int16_t int16
Definition Define.h:151
int32_t int32
Definition Define.h:150
uint32_t uint32
Definition Define.h:154
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:28
static constexpr uint32 MAX_DUNGEON_ENCOUNTERS_PER_BOSS
EncounterState
@ IN_PROGRESS
@ FAIL
@ DONE
@ SPECIAL
@ NOT_STARTED
@ TO_BE_DECIDED
EncounterFrameType
@ ENCOUNTER_FRAME_ENABLE_OBJECTIVE
@ ENCOUNTER_FRAME_DISENGAGE
@ ENCOUNTER_FRAME_UPDATE_PRIORITY
@ ENCOUNTER_FRAME_DISABLE_OBJECTIVE
@ ENCOUNTER_FRAME_UPDATE_OBJECTIVE
@ ENCOUNTER_FRAME_ADD_TIMER
@ ENCOUNTER_FRAME_PHASE_SHIFT_CHANGED
@ ENCOUNTER_FRAME_ENGAGE
std::map< uint32, MinionInfo > MinionInfoMap
std::map< uint32, ObjectGuid > ObjectGuidMap
std::vector< AreaBoundary const * > CreatureBoundary
std::multimap< uint32, DoorInfo > DoorInfoMap
std::map< uint32, uint32 > ObjectInfoMap
std::pair< DoorInfoMap::const_iterator, DoorInfoMap::const_iterator > DoorInfoMapBounds
EncounterDoorBehavior
std::set< ObjectGuid > GuidSet
Definition ObjectGuid.h:432
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:25
uint32 GetEntranceLocation() const
uint8 GetCombatResurrectionCharges() const
std::vector< PersistentInstanceScriptValueBase * > _persistentScriptValues
uint32 _combatResurrectionTimer
MinionInfoMap minions
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues()
bool IsAreaTriggerDone(uint32 id) const
InstanceMap * instance
InstanceScript & operator=(InstanceScript &&right)=delete
ObjectGuidMap _objectGuids
InstanceScript(InstanceScript &&right)=delete
CreatureBoundary const * GetBossBoundary(uint32 id) const
void SetTemporaryEntranceLocation(uint32 worldSafeLocationId)
DoorInfoMap doors
std::string const & GetHeader() const
ObjectInfoMap _gameObjectInfo
EncounterState GetBossState(uint32 id) const
virtual void OnPlayerLeave(Player *)
uint32 _temporaryEntranceId
InstanceScript(InstanceScript const &right)=delete
ObjectInfoMap _creatureInfo
bool _combatResurrectionTimerStarted
void RegisterPersistentScriptValue(PersistentInstanceScriptValueBase *value)
InstanceScript & operator=(InstanceScript const &right)=delete
std::string headers
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
std::unordered_set< uint32 > _activatedAreaTriggers
std::vector< BossInfo > bosses
virtual ~InstanceScript()
virtual void OnPlayerEnter(Player *)
virtual void AfterDataLoad()
void MarkAreaTriggerDone(uint32 id)
uint32 GetEncounterCount() const
uint8 _combatResurrectionCharges
virtual void Update(uint32)
std::vector< InstanceSpawnGroupInfo > const *const _instanceSpawnGroups
void ResetAreaTriggerDone(uint32 id)
std::variant< int64, double > _value
UpdateAdditionalSaveDataEvent CreateEvent() const
PersistentInstanceScriptValue(InstanceScript &instance, char const *name, T value={})
PersistentInstanceScriptValue & operator=(T value)
static std::variant< int64, double > WrapValue(T value)
Definition Unit.h:635
static constexpr ObjectData creatureData[]
static constexpr DungeonEncounterData encounters[]
static constexpr ObjectData gameObjectData[]
const_iterator begin() const
BossBoundaryData(std::initializer_list< BossBoundaryEntry > data)
std::vector< BossBoundaryEntry > StorageType
const_iterator end() const
StorageType::const_iterator const_iterator
AreaBoundary const * Boundary
EncounterState state
DungeonEncounterEntry const * GetDungeonEncounterForDifficulty(Difficulty difficulty) const
std::array< DungeonEncounterEntry const *, MAX_DUNGEON_ENCOUNTERS_PER_BOSS > DungeonEncounters
GuidSet minion
std::array< GuidSet, static_cast< uint8 >(EncounterDoorBehavior::Max)> door
CreatureBoundary boundary
uint32 entry
EncounterDoorBehavior Behavior
uint32 bossId
BossInfo * bossInfo
DoorInfo(BossInfo *_bossInfo, EncounterDoorBehavior _behavior)
EncounterDoorBehavior Behavior
std::array< uint32, MAX_DUNGEON_ENCOUNTERS_PER_BOSS > DungeonEncounterId
BossInfo * bossInfo
MinionInfo(BossInfo *_bossInfo)
std::variant< int64, double > Value
UpdateAdditionalSaveDataEvent(char const *key, std::variant< int64, double > value)
DungeonEncounterEntry const * DungeonEncounter