TrinityCore
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LFGDungeonsEntry Struct Reference

#include <DB2Structure.h>

Public Member Functions

uint32 Entry () const
 

Public Attributes

uint32 ID
 
LocalizedString Name
 
LocalizedString Description
 
uint8 TypeID
 
uint8 Subtype
 
int8 Faction
 
int32 IconTextureFileID
 
int32 RewardsBgTextureFileID
 
int32 PopupBgTextureFileID
 
uint8 ExpansionLevel
 
int16 MapID
 
int16 DifficultyID
 
float MinGear
 
uint8 GroupID
 
uint8 OrderIndex
 
uint32 RequiredPlayerConditionId
 
uint16 RandomID
 
uint16 ScenarioID
 
uint16 FinalEncounterID
 
uint8 CountTank
 
uint8 CountHealer
 
uint8 CountDamage
 
uint8 MinCountTank
 
uint8 MinCountHealer
 
uint8 MinCountDamage
 
uint8 MaxPremadeCountTank
 
uint8 MaxPremadeCountHealer
 
uint8 MaxPremadeCountDamage
 
uint16 BonusReputationAmount
 
uint16 MentorItemLevel
 
uint8 MentorCharLevel
 
uint8 MaxPremadeGroupSize
 
int32 ContentTuningID
 
std::array< int32, 2 > Flags
 

Detailed Description

Definition at line 2801 of file DB2Structure.h.

Member Function Documentation

◆ Entry()

uint32 LFGDungeonsEntry::Entry ( ) const
inline

Definition at line 2839 of file DB2Structure.h.

Member Data Documentation

◆ BonusReputationAmount

uint16 LFGDungeonsEntry::BonusReputationAmount

Definition at line 2831 of file DB2Structure.h.

◆ ContentTuningID

int32 LFGDungeonsEntry::ContentTuningID

Definition at line 2835 of file DB2Structure.h.

◆ CountDamage

uint8 LFGDungeonsEntry::CountDamage

Definition at line 2824 of file DB2Structure.h.

◆ CountHealer

uint8 LFGDungeonsEntry::CountHealer

Definition at line 2823 of file DB2Structure.h.

◆ CountTank

uint8 LFGDungeonsEntry::CountTank

Definition at line 2822 of file DB2Structure.h.

◆ Description

LocalizedString LFGDungeonsEntry::Description

Definition at line 2805 of file DB2Structure.h.

◆ DifficultyID

int16 LFGDungeonsEntry::DifficultyID

Definition at line 2814 of file DB2Structure.h.

◆ ExpansionLevel

uint8 LFGDungeonsEntry::ExpansionLevel

Definition at line 2812 of file DB2Structure.h.

◆ Faction

int8 LFGDungeonsEntry::Faction

Definition at line 2808 of file DB2Structure.h.

◆ FinalEncounterID

uint16 LFGDungeonsEntry::FinalEncounterID

Definition at line 2821 of file DB2Structure.h.

◆ Flags

std::array<int32, 2> LFGDungeonsEntry::Flags

Definition at line 2836 of file DB2Structure.h.

◆ GroupID

uint8 LFGDungeonsEntry::GroupID

Definition at line 2816 of file DB2Structure.h.

◆ IconTextureFileID

int32 LFGDungeonsEntry::IconTextureFileID

Definition at line 2809 of file DB2Structure.h.

◆ ID

uint32 LFGDungeonsEntry::ID

Definition at line 2803 of file DB2Structure.h.

◆ MapID

int16 LFGDungeonsEntry::MapID

Definition at line 2813 of file DB2Structure.h.

◆ MaxPremadeCountDamage

uint8 LFGDungeonsEntry::MaxPremadeCountDamage

Definition at line 2830 of file DB2Structure.h.

◆ MaxPremadeCountHealer

uint8 LFGDungeonsEntry::MaxPremadeCountHealer

Definition at line 2829 of file DB2Structure.h.

◆ MaxPremadeCountTank

uint8 LFGDungeonsEntry::MaxPremadeCountTank

Definition at line 2828 of file DB2Structure.h.

◆ MaxPremadeGroupSize

uint8 LFGDungeonsEntry::MaxPremadeGroupSize

Definition at line 2834 of file DB2Structure.h.

◆ MentorCharLevel

uint8 LFGDungeonsEntry::MentorCharLevel

Definition at line 2833 of file DB2Structure.h.

◆ MentorItemLevel

uint16 LFGDungeonsEntry::MentorItemLevel

Definition at line 2832 of file DB2Structure.h.

◆ MinCountDamage

uint8 LFGDungeonsEntry::MinCountDamage

Definition at line 2827 of file DB2Structure.h.

◆ MinCountHealer

uint8 LFGDungeonsEntry::MinCountHealer

Definition at line 2826 of file DB2Structure.h.

◆ MinCountTank

uint8 LFGDungeonsEntry::MinCountTank

Definition at line 2825 of file DB2Structure.h.

◆ MinGear

float LFGDungeonsEntry::MinGear

Definition at line 2815 of file DB2Structure.h.

◆ Name

LocalizedString LFGDungeonsEntry::Name

Definition at line 2804 of file DB2Structure.h.

◆ OrderIndex

uint8 LFGDungeonsEntry::OrderIndex

Definition at line 2817 of file DB2Structure.h.

◆ PopupBgTextureFileID

int32 LFGDungeonsEntry::PopupBgTextureFileID

Definition at line 2811 of file DB2Structure.h.

◆ RandomID

uint16 LFGDungeonsEntry::RandomID

Definition at line 2819 of file DB2Structure.h.

◆ RequiredPlayerConditionId

uint32 LFGDungeonsEntry::RequiredPlayerConditionId

Definition at line 2818 of file DB2Structure.h.

◆ RewardsBgTextureFileID

int32 LFGDungeonsEntry::RewardsBgTextureFileID

Definition at line 2810 of file DB2Structure.h.

◆ ScenarioID

uint16 LFGDungeonsEntry::ScenarioID

Definition at line 2820 of file DB2Structure.h.

◆ Subtype

uint8 LFGDungeonsEntry::Subtype

Definition at line 2807 of file DB2Structure.h.

◆ TypeID

uint8 LFGDungeonsEntry::TypeID

Definition at line 2806 of file DB2Structure.h.


The documentation for this struct was generated from the following file: