18#ifndef TRINITY_DB2STRUCTURE_H
19#define TRINITY_DB2STRUCTURE_H
538#define MAX_BROADCAST_TEXT_EMOTES 3
552 std::array<uint16, MAX_BROADCAST_TEXT_EMOTES>
EmoteID;
876#define MAX_MASTERY_SPELLS 2
1635#define MAX_FACTION_RELATIONS 8
1645 std::array<uint16, MAX_FACTION_RELATIONS>
Enemies;
1646 std::array<uint16, MAX_FACTION_RELATIONS>
Friend;
2102#define MAX_HOLIDAY_DURATIONS 10
2103#define MAX_HOLIDAY_DATES 26
2104#define MAX_HOLIDAY_FLAGS 10
2117 std::array<uint32, MAX_HOLIDAY_DATES>
Date;
2356#define MAX_ITEM_EXT_COST_ITEMS 5
2357#define MAX_ITEM_EXT_COST_CURRENCIES 5
2368 std::array<int32, MAX_ITEM_EXT_COST_ITEMS>
ItemID;
2467#define MAX_ITEM_SET_ITEMS 17
2476 std::array<uint32, MAX_ITEM_SET_ITEMS>
ItemID;
2518 std::array<int32, MAX_ITEM_PROTO_FLAGS>
Flags;
2647#define KEYCHAIN_SIZE 32
2652 std::array<uint8, KEYCHAIN_SIZE>
Key;
2764#define MAX_LOCK_CASE 8
2771 std::array<uint16, MAX_LOCK_CASE>
Skill;
2772 std::array<uint8, MAX_LOCK_CASE>
Type;
3057#define MAX_OVERRIDE_SPELL 10
3062 std::array<int32, MAX_OVERRIDE_SPELL>
Spells;