18#ifndef TRINITY_DB2STRUCTURE_H
19#define TRINITY_DB2STRUCTURE_H
538#define MAX_BROADCAST_TEXT_EMOTES 3
552 std::array<uint16, MAX_BROADCAST_TEXT_EMOTES>
EmoteID;
878#define MAX_MASTERY_SPELLS 2
1625#define MAX_FACTION_RELATIONS 8
1635 std::array<uint16, MAX_FACTION_RELATIONS>
Enemies;
1636 std::array<uint16, MAX_FACTION_RELATIONS>
Friend;
2055#define MAX_HOLIDAY_DURATIONS 10
2056#define MAX_HOLIDAY_DATES 26
2057#define MAX_HOLIDAY_FLAGS 10
2070 std::array<uint32, MAX_HOLIDAY_DATES>
Date;
2309#define MAX_ITEM_EXT_COST_ITEMS 5
2310#define MAX_ITEM_EXT_COST_CURRENCIES 5
2321 std::array<int32, MAX_ITEM_EXT_COST_ITEMS>
ItemID;
2420#define MAX_ITEM_SET_ITEMS 17
2429 std::array<uint32, MAX_ITEM_SET_ITEMS>
ItemID;
2471 std::array<int32, MAX_ITEM_PROTO_FLAGS>
Flags;
2600#define KEYCHAIN_SIZE 32
2605 std::array<uint8, KEYCHAIN_SIZE>
Key;
2713#define MAX_LOCK_CASE 8
2720 std::array<uint16, MAX_LOCK_CASE>
Skill;
2721 std::array<uint8, MAX_LOCK_CASE>
Type;
2997#define MAX_OVERRIDE_SPELL 10
3002 std::array<int32, MAX_OVERRIDE_SPELL>
Spells;