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boss_doctor_theolen_krastinov.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19Name: Boss_Doctor_Theolen_Krastinov
20%Complete: 100
21Comment:
22Category: Scholomance
23*/
24
25#include "ScriptMgr.h"
26#include "scholomance.h"
27#include "ScriptedCreature.h"
28
29enum Say
30{
32};
33
35{
36 SPELL_REND = 16509,
38 SPELL_FRENZY = 8269
39};
40
47
49{
50 public: boss_doctor_theolen_krastinov() : CreatureScript("boss_doctor_theolen_krastinov") { }
51
53 {
55
63
64 void UpdateAI(uint32 diff) override
65 {
66 if (!UpdateVictim())
67 return;
68
69 events.Update(diff);
70
72 return;
73
74 while (uint32 eventId = events.ExecuteEvent())
75 {
76 switch (eventId)
77 {
78 case EVENT_REND:
81 break;
82 case EVENT_BACKHAND:
85 break;
86 case EVENT_FRENZY:
87 DoCast(me, SPELL_FRENZY, true);
90 break;
91 default:
92 break;
93 }
94
96 return;
97 }
98 }
99 };
100
101 CreatureAI* GetAI(Creature* creature) const override
102 {
103 return GetScholomanceAI<boss_theolenkrastinovAI>(creature);
104 }
105
106};
107
uint32_t uint32
Definition Define.h:154
Spells
Definition PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition Unit.h:276
void AddSC_boss_theolenkrastinov()
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
uint32 ExecuteEvent()
Definition EventMap.cpp:77
void Update(uint32 time)
Definition EventMap.h:61
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition EventMap.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:180
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:89
Definition Unit.h:635
bool HasUnitState(const uint32 f) const
Definition Unit.h:743
CreatureAI * GetAI(Creature *creature) const override
@ DATA_DOCTORTHEOLENKRASTINOV
Definition scholomance.h:28