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StartLaunchEvent Class Reference
+ Inheritance diagram for StartLaunchEvent:

Public Member Functions

 StartLaunchEvent (Unit *target, Position const &pos, float speedXY, float speedZ)
 
bool Execute (uint64, uint32) override
 
- Public Member Functions inherited from BasicEvent
 BasicEvent ()
 
virtual ~BasicEvent ()
 
virtual bool IsDeletable () const
 
virtual void Abort (uint64)
 
void ScheduleAbort ()
 

Private Attributes

Unit_target
 
Position _pos
 
float _speedXY
 
float _speedZ
 

Detailed Description

Definition at line 242 of file isle_of_conquest.cpp.

Constructor & Destructor Documentation

◆ StartLaunchEvent()

StartLaunchEvent::StartLaunchEvent ( Unit target,
Position const &  pos,
float  speedXY,
float  speedZ 
)
inline

Definition at line 245 of file isle_of_conquest.cpp.

Member Function Documentation

◆ Execute()

bool StartLaunchEvent::Execute ( uint64  ,
uint32   
)
inlineoverridevirtual

Reimplemented from BasicEvent.

Definition at line 250 of file isle_of_conquest.cpp.

+ Here is the call graph for this function:

Member Data Documentation

◆ _pos

Position StartLaunchEvent::_pos
private

Definition at line 258 of file isle_of_conquest.cpp.

◆ _speedXY

float StartLaunchEvent::_speedXY
private

Definition at line 259 of file isle_of_conquest.cpp.

◆ _speedZ

float StartLaunchEvent::_speedZ
private

Definition at line 260 of file isle_of_conquest.cpp.

◆ _target

Unit* StartLaunchEvent::_target
private

Definition at line 257 of file isle_of_conquest.cpp.


The documentation for this class was generated from the following file: