TrinityCore
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WorldPackets::System::GameRuleValuePair Struct Reference

#include <SystemPackets.h>

Public Attributes

int32 Rule = 0
 
int32 Value = 0
 
float ValueF = 0.0f
 

Detailed Description

Definition at line 97 of file SystemPackets.h.

Member Data Documentation

◆ Rule

int32 WorldPackets::System::GameRuleValuePair::Rule = 0

Definition at line 99 of file SystemPackets.h.

◆ Value

int32 WorldPackets::System::GameRuleValuePair::Value = 0

Definition at line 100 of file SystemPackets.h.

◆ ValueF

float WorldPackets::System::GameRuleValuePair::ValueF = 0.0f

Definition at line 101 of file SystemPackets.h.


The documentation for this struct was generated from the following file: