#include <DB2Structure.h>
Definition at line 1052 of file DB2Structure.h.
◆ GetFlags()
◆ AttachedEffectScale
float CreatureModelDataEntry::AttachedEffectScale |
◆ BloodID
uint32 CreatureModelDataEntry::BloodID |
◆ CollisionHeight
float CreatureModelDataEntry::CollisionHeight |
◆ CollisionWidth
float CreatureModelDataEntry::CollisionWidth |
◆ CreatureGeosetDataID
uint32 CreatureModelDataEntry::CreatureGeosetDataID |
◆ DeathThudCameraEffectID
uint32 CreatureModelDataEntry::DeathThudCameraEffectID |
◆ FileDataID
uint32 CreatureModelDataEntry::FileDataID |
◆ Flags
uint32 CreatureModelDataEntry::Flags |
◆ FoleyMaterialID
uint32 CreatureModelDataEntry::FoleyMaterialID |
◆ FootprintParticleScale
float CreatureModelDataEntry::FootprintParticleScale |
◆ FootprintTextureID
uint32 CreatureModelDataEntry::FootprintTextureID |
◆ FootprintTextureLength
float CreatureModelDataEntry::FootprintTextureLength |
◆ FootprintTextureWidth
float CreatureModelDataEntry::FootprintTextureWidth |
◆ FootstepCameraEffectID
uint32 CreatureModelDataEntry::FootstepCameraEffectID |
◆ GeoBox
std::array<float, 6> CreatureModelDataEntry::GeoBox |
◆ HoverHeight
float CreatureModelDataEntry::HoverHeight |
◆ ID
uint32 CreatureModelDataEntry::ID |
◆ MissileCollisionPush
float CreatureModelDataEntry::MissileCollisionPush |
◆ MissileCollisionRadius
float CreatureModelDataEntry::MissileCollisionRadius |
◆ MissileCollisionRaise
float CreatureModelDataEntry::MissileCollisionRaise |
◆ ModelScale
float CreatureModelDataEntry::ModelScale |
◆ MountHeight
float CreatureModelDataEntry::MountHeight |
◆ OverrideLootEffectScale
float CreatureModelDataEntry::OverrideLootEffectScale |
◆ OverrideNameScale
float CreatureModelDataEntry::OverrideNameScale |
◆ OverrideSelectionRadius
float CreatureModelDataEntry::OverrideSelectionRadius |
◆ RunSpeed
float CreatureModelDataEntry::RunSpeed |
◆ SizeClass
uint32 CreatureModelDataEntry::SizeClass |
◆ SoundID
uint32 CreatureModelDataEntry::SoundID |
◆ TamedPetBaseScale
float CreatureModelDataEntry::TamedPetBaseScale |
◆ Unknown820_1
int8 CreatureModelDataEntry::Unknown820_1 |
◆ Unknown820_2
float CreatureModelDataEntry::Unknown820_2 |
◆ Unknown820_3
std::array<float, 2> CreatureModelDataEntry::Unknown820_3 |
◆ WalkSpeed
float CreatureModelDataEntry::WalkSpeed |
◆ WorldEffectScale
float CreatureModelDataEntry::WorldEffectScale |
The documentation for this struct was generated from the following file: