#include <DB2Structure.h>
Definition at line 2782 of file DB2Structure.h.
◆ Expansion()
uint8 MapEntry::Expansion |
( |
| ) |
const |
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inline |
◆ GetEntrancePos()
bool MapEntry::GetEntrancePos |
( |
int32 & |
mapid, |
|
|
float & |
x, |
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|
float & |
y |
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) |
| const |
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inline |
◆ GetFlags()
◆ GetFlags2()
◆ Instanceable()
bool MapEntry::Instanceable |
( |
| ) |
const |
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inline |
◆ IsBattleArena()
bool MapEntry::IsBattleArena |
( |
| ) |
const |
|
inline |
◆ IsBattleground()
bool MapEntry::IsBattleground |
( |
| ) |
const |
|
inline |
◆ IsBattlegroundOrArena()
bool MapEntry::IsBattlegroundOrArena |
( |
| ) |
const |
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inline |
◆ IsContinent()
bool MapEntry::IsContinent |
( |
| ) |
const |
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inline |
◆ IsDungeon()
bool MapEntry::IsDungeon |
( |
| ) |
const |
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inline |
◆ IsDynamicDifficultyMap()
bool MapEntry::IsDynamicDifficultyMap |
( |
| ) |
const |
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inline |
◆ IsFlexLocking()
bool MapEntry::IsFlexLocking |
( |
| ) |
const |
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inline |
◆ IsGarrison()
bool MapEntry::IsGarrison |
( |
| ) |
const |
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inline |
◆ IsNonRaidDungeon()
bool MapEntry::IsNonRaidDungeon |
( |
| ) |
const |
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inline |
◆ IsRaid()
bool MapEntry::IsRaid |
( |
| ) |
const |
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inline |
◆ IsScenario()
bool MapEntry::IsScenario |
( |
| ) |
const |
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inline |
◆ IsSplitByFaction()
bool MapEntry::IsSplitByFaction |
( |
| ) |
const |
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inline |
◆ IsWorldMap()
bool MapEntry::IsWorldMap |
( |
| ) |
const |
|
inline |
◆ AreaTableID
◆ Corpse
◆ CorpseMapID
int16 MapEntry::CorpseMapID |
◆ CosmeticParentMapID
int16 MapEntry::CosmeticParentMapID |
◆ Directory [1/2]
std::string MapEntry::Directory |
◆ Directory [2/2]
std::string MapEntry::Directory |
◆ ExpansionID
uint8 MapEntry::ExpansionID |
◆ Flags
std::array<int32, 3> MapEntry::Flags |
◆ ID
◆ Id
◆ InstanceType
int8 MapEntry::InstanceType |
◆ LoadingScreenID
int16 MapEntry::LoadingScreenID |
◆ MapDescription0
◆ MapDescription1
◆ MapName
◆ MapType
◆ MaxPlayers
uint8 MapEntry::MaxPlayers |
◆ MinimapIconScale
float MapEntry::MinimapIconScale |
◆ Name
std::string MapEntry::Name |
◆ NavigationMaxDistance
int32 MapEntry::NavigationMaxDistance |
◆ ParentMapID
int16 MapEntry::ParentMapID = 0 |
◆ PreloadFileDataID
int32 MapEntry::PreloadFileDataID |
◆ PvpLongDescription
◆ PvpShortDescription
◆ TimeOfDayOverride
int16 MapEntry::TimeOfDayOverride |
◆ TimeOffset
uint8 MapEntry::TimeOffset |
◆ WdtFileDataID
int32 MapEntry::WdtFileDataID |
◆ WdtFileDataId
int32 MapEntry::WdtFileDataId = 0 |
◆ WindSettingsID
int16 MapEntry::WindSettingsID |
◆ ZmpFileDataID
int32 MapEntry::ZmpFileDataID |
The documentation for this struct was generated from the following files: