#include <DB2Structure.h>
Definition at line 2903 of file DB2Structure.h.
◆ Expansion()
| uint8 MapEntry::Expansion |
( |
| ) |
const |
|
inline |
◆ GetEntrancePos()
| bool MapEntry::GetEntrancePos |
( |
int32 & |
mapid, |
|
|
float & |
x, |
|
|
float & |
y |
|
) |
| const |
|
inline |
◆ GetFlags()
◆ GetFlags2()
◆ GetFlags3()
◆ Instanceable()
| bool MapEntry::Instanceable |
( |
| ) |
const |
|
inline |
◆ IsBattleArena()
| bool MapEntry::IsBattleArena |
( |
| ) |
const |
|
inline |
◆ IsBattleground()
| bool MapEntry::IsBattleground |
( |
| ) |
const |
|
inline |
◆ IsBattlegroundOrArena()
| bool MapEntry::IsBattlegroundOrArena |
( |
| ) |
const |
|
inline |
◆ IsContinent()
| bool MapEntry::IsContinent |
( |
| ) |
const |
|
inline |
◆ IsDungeon()
| bool MapEntry::IsDungeon |
( |
| ) |
const |
|
inline |
◆ IsDynamicDifficultyMap()
| bool MapEntry::IsDynamicDifficultyMap |
( |
| ) |
const |
|
inline |
◆ IsFlexLocking()
| bool MapEntry::IsFlexLocking |
( |
| ) |
const |
|
inline |
◆ IsGarrison()
| bool MapEntry::IsGarrison |
( |
| ) |
const |
|
inline |
◆ IsNonRaidDungeon()
| bool MapEntry::IsNonRaidDungeon |
( |
| ) |
const |
|
inline |
◆ IsRaid()
| bool MapEntry::IsRaid |
( |
| ) |
const |
|
inline |
◆ IsScenario()
| bool MapEntry::IsScenario |
( |
| ) |
const |
|
inline |
◆ IsSplitByFaction()
| bool MapEntry::IsSplitByFaction |
( |
| ) |
const |
|
inline |
◆ IsWorldMap()
| bool MapEntry::IsWorldMap |
( |
| ) |
const |
|
inline |
◆ AreaTableID
◆ ChildDepth
| uint32 MapEntry::ChildDepth = 0 |
◆ Corpse
◆ CorpseMapID
| int16 MapEntry::CorpseMapID |
◆ CosmeticParentMapID
| int16 MapEntry::CosmeticParentMapID |
◆ Directory [1/2]
| std::string MapEntry::Directory |
◆ Directory [2/2]
| std::string MapEntry::Directory |
◆ ExpansionID
| uint8 MapEntry::ExpansionID |
◆ Flags
| std::array<int32, 3> MapEntry::Flags |
◆ ID
◆ Id
◆ InstanceType
| int8 MapEntry::InstanceType |
◆ IsParent
| bool MapEntry::IsParent = false |
◆ LoadingScreenID
| int16 MapEntry::LoadingScreenID |
◆ MapDescription0
◆ MapDescription1
◆ MapName
◆ MapType
◆ MaxPlayers
| uint8 MapEntry::MaxPlayers |
◆ MinimapIconScale
| float MapEntry::MinimapIconScale |
◆ Name
| std::string MapEntry::Name |
◆ NavigationMaxDistance
| int32 MapEntry::NavigationMaxDistance |
◆ ParentMapID
| int16 MapEntry::ParentMapID = 0 |
◆ PreloadFileDataID
| int32 MapEntry::PreloadFileDataID |
◆ PvpLongDescription
◆ PvpShortDescription
◆ TimeOfDayOverride
| int16 MapEntry::TimeOfDayOverride |
◆ TimeOffset
| uint8 MapEntry::TimeOffset |
◆ WdtFileDataID
| int32 MapEntry::WdtFileDataID |
◆ WdtFileDataId
| int32 MapEntry::WdtFileDataId = 0 |
◆ WindSettingsID
| int16 MapEntry::WindSettingsID |
◆ ZmpFileDataID
| int32 MapEntry::ZmpFileDataID |
The documentation for this struct was generated from the following files: