TrinityCore
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LockEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

uint32 ID
 
int32 Flags
 
std::array< int32, MAX_LOCK_CASE > Index
 
std::array< uint16, MAX_LOCK_CASE > Skill
 
std::array< uint8, MAX_LOCK_CASE > Type
 
std::array< uint8, MAX_LOCK_CASE > Action
 

Detailed Description

Definition at line 2882 of file DB2Structure.h.

Member Data Documentation

◆ Action

std::array<uint8, MAX_LOCK_CASE> LockEntry::Action

Definition at line 2889 of file DB2Structure.h.

◆ Flags

int32 LockEntry::Flags

Definition at line 2885 of file DB2Structure.h.

◆ ID

uint32 LockEntry::ID

Definition at line 2884 of file DB2Structure.h.

◆ Index

std::array<int32, MAX_LOCK_CASE> LockEntry::Index

Definition at line 2886 of file DB2Structure.h.

Referenced by Spell::CanOpenLock(), and GameObject::GetSpellForLock().

◆ Skill

std::array<uint16, MAX_LOCK_CASE> LockEntry::Skill

Definition at line 2887 of file DB2Structure.h.

Referenced by Spell::CanOpenLock(), and GameObject::GetSpellForLock().

◆ Type

std::array<uint8, MAX_LOCK_CASE> LockEntry::Type

Definition at line 2888 of file DB2Structure.h.

Referenced by Spell::CanOpenLock(), and GameObject::GetSpellForLock().


The documentation for this struct was generated from the following file: