Go to the source code of this file.
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| void | WorldStateMgr::LoadFromDB () |
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| void | WorldStateMgr::Update () |
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| TC_GAME_API WorldStateTemplate const * | WorldStateMgr::GetWorldStateTemplate (int32 worldStateId) |
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| TC_GAME_API int32 | WorldStateMgr::GetValue (int32 worldStateId, Map const *map) |
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| TC_GAME_API void | WorldStateMgr::SetValue (int32 worldStateId, int32 value, bool hidden, Map *map) |
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| TC_GAME_API void | WorldStateMgr::SaveValueInDb (int32 worldStateId, int32 value) |
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| TC_GAME_API void | WorldStateMgr::SetValueAndSaveInDb (int32 worldStateId, int32 value, bool hidden, Map *map) |
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| WorldStateValueContainer | WorldStateMgr::GetInitialWorldStatesForMap (Map const *map) |
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| void | WorldStateMgr::FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &initWorldStates, Map const *map, uint32 playerAreaId) |
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