TrinityCore
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WorldStateMgr.h File Reference
#include "Define.h"
#include "WorldStateDefines.h"
+ Include dependency graph for WorldStateMgr.h:
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Go to the source code of this file.

Namespaces

namespace  WorldPackets
 
namespace  WorldPackets::WorldState
 
namespace  WorldStateMgr
 

Functions

void WorldStateMgr::LoadFromDB ()
 
void WorldStateMgr::Update ()
 
TC_GAME_API WorldStateTemplate const * WorldStateMgr::GetWorldStateTemplate (int32 worldStateId)
 
TC_GAME_API int32 WorldStateMgr::GetValue (int32 worldStateId, Map const *map)
 
TC_GAME_API void WorldStateMgr::SetValue (int32 worldStateId, int32 value, bool hidden, Map *map)
 
TC_GAME_API void WorldStateMgr::SaveValueInDb (int32 worldStateId, int32 value)
 
TC_GAME_API void WorldStateMgr::SetValueAndSaveInDb (int32 worldStateId, int32 value, bool hidden, Map *map)
 
WorldStateValueContainer WorldStateMgr::GetInitialWorldStatesForMap (Map const *map)
 
void WorldStateMgr::FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &initWorldStates, Map const *map, uint32 playerAreaId)