TrinityCore
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WorldStateMgr.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITYCORE_WORLD_STATE_MGR_H
19#define TRINITYCORE_WORLD_STATE_MGR_H
20
21#include "Define.h"
22#include "WorldStateDefines.h"
23
24class Map;
25
27{
28 class InitWorldStates;
29}
30
32{
33 void LoadFromDB();
34
35 void Update();
36
38
39 TC_GAME_API int32 GetValue(int32 worldStateId, Map const* map);
40 TC_GAME_API void SetValue(int32 worldStateId, int32 value, bool hidden, Map* map);
41 TC_GAME_API void SaveValueInDb(int32 worldStateId, int32 value);
42 TC_GAME_API void SetValueAndSaveInDb(int32 worldStateId, int32 value, bool hidden, Map* map);
43
45
46 void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& initWorldStates, Map const* map, uint32 playerAreaId);
47};
48
49#endif
#define TC_GAME_API
Definition Define.h:129
int32_t int32
Definition Define.h:150
uint32_t uint32
Definition Define.h:154
std::unordered_map< int32, int32 > WorldStateValueContainer
Definition Map.h:225
TC_GAME_API void SetValue(int32 worldStateId, int32 value, bool hidden, Map *map)
TC_GAME_API void SetValueAndSaveInDb(int32 worldStateId, int32 value, bool hidden, Map *map)
TC_GAME_API void SaveValueInDb(int32 worldStateId, int32 value)
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &initWorldStates, Map const *map, uint32 playerAreaId)
TC_GAME_API WorldStateTemplate const * GetWorldStateTemplate(int32 worldStateId)
TC_GAME_API int32 GetValue(int32 worldStateId, Map const *map)
WorldStateValueContainer GetInitialWorldStatesForMap(Map const *map)