105 return GetScholomanceAI<boss_illuciabarovAI>(creature);
void AddSC_boss_illuciabarov()
void JustEngagedWith(Unit *who) override
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
CreatureAI * GetAI(Creature *creature) const override
boss_illuciabarovAI(Creature *creature)
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override