#define RegisterCreatureAI(ai_name)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
void JustEngagedWith(Unit *) override
WorldBossAI(Creature *creature) noexcept
static constexpr uint32 EventAlgae
static constexpr uint32 EventRam
static constexpr uint32 EventWake
static constexpr uint32 SpellAlgae
static constexpr uint32 SpellWake
static constexpr uint32 SpellRam
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
void AddSC_worldboss_mobus()