TrinityCore
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worldboss_mobus.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptedCreature.h"
19#include "ScriptMgr.h"
20#include "SpellAuraEffects.h"
21#include "SpellScript.h"
22#include "Unit.h"
23
25{
26namespace Spells
27{
28 static constexpr uint32 SpellAlgae = 93491;
29 static constexpr uint32 SpellRam = 93492;
30 static constexpr uint32 SpellWake = 93494;
31}
32namespace Events
33{
34 static constexpr uint32 EventAlgae = 1;
35 static constexpr uint32 EventRam = 2;
36 static constexpr uint32 EventWake = 3;
37}
38
39// 50009 - Mobus
41{
43
52
53 void UpdateAI(uint32 diff) override
54 {
55 if (!UpdateVictim())
56 return;
57
58 events.Update(diff);
59
61 return;
62
63 while (uint32 eventId = events.ExecuteEvent())
64 {
65 switch (eventId)
66 {
68 {
69 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 80.0f, true))
72 break;
73 }
75 {
78 break;
79 }
81 {
84 break;
85 }
86 default:
87 break;
88 }
89 }
90 }
91};
92}
93
uint32_t uint32
Definition Define.h:154
Spells
Definition PlayerAI.cpp:32
#define RegisterCreatureAI(ai_name)
Definition ScriptMgr.h:1392
@ UNIT_STATE_CASTING
Definition Unit.h:290
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
void Update(uint32 time)
Definition EventMap.h:77
EventId ExecuteEvent()
Definition EventMap.cpp:77
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:172
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:71
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:81
Definition Unit.h:647
bool HasUnitState(const uint32 f) const
Definition Unit.h:755
void JustEngagedWith(Unit *) override
WorldBossAI(Creature *creature) noexcept
void AddSC_worldboss_mobus()