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PassiveAI.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITY_PASSIVEAI_H
19#define TRINITY_PASSIVEAI_H
20
21#include "CreatureAI.h"
22
24{
25 public:
26 explicit PassiveAI(Creature* creature, uint32 scriptId = {});
27
28 void MoveInLineOfSight(Unit*) override { }
29 void AttackStart(Unit*) override { }
30 void UpdateAI(uint32) override;
31
32 static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
33};
34
36{
37 public:
38 explicit PossessedAI(Creature* creature, uint32 scriptId = {});
39
40 void MoveInLineOfSight(Unit*) override { }
41 void AttackStart(Unit* target) override;
42 void JustEnteredCombat(Unit* who) override { EngagementStart(who); }
43 void JustExitedCombat() override { EngagementOver(); }
44 void JustStartedThreateningMe(Unit*) override { }
45 void UpdateAI(uint32) override;
46 void EnterEvadeMode(EvadeReason /*why*/) override { }
47
48 void JustDied(Unit*) override;
49
50 static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
51};
52
54{
55 public:
56 explicit NullCreatureAI(Creature* creature, uint32 scriptId = {});
57
58 void MoveInLineOfSight(Unit*) override { }
59 void AttackStart(Unit*) override { }
60 void JustStartedThreateningMe(Unit*) override { }
61 void JustEnteredCombat(Unit*) override { }
62 void UpdateAI(uint32) override { }
63 void JustAppeared() override { }
64 void EnterEvadeMode(EvadeReason /*why*/) override { }
65 void OnCharmed(bool /*isNew*/) override { }
66
67 static int32 Permissible(Creature const* creature);
68};
69
71{
72 public:
74
75 void JustEngagedWith(Unit* /*who*/) override;
76 void EnterEvadeMode(EvadeReason why) override;
77
78 void MovementInform(uint32 type, uint32 id) override;
79
80 static int32 Permissible(Creature const* creature);
81};
82
84{
85 public:
87
88 void IsSummonedBy(WorldObject* summoner) override;
89
90 static int32 Permissible(Creature const* creature);
91};
92
93#endif
@ PERMIT_BASE_NO
Definition: CreatureAI.h:44
#define TC_GAME_API
Definition: Define.h:124
int32_t int32
Definition: Define.h:139
uint32_t uint32
Definition: Define.h:143
EvadeReason
Definition: UnitAICommon.h:30
virtual void JustEngagedWith(Unit *)
Definition: CreatureAI.h:99
virtual void JustDied(Unit *)
Definition: CreatureAI.h:105
virtual void EnterEvadeMode(EvadeReason why=EvadeReason::Other)
Definition: CreatureAI.cpp:219
virtual void MovementInform(uint32, uint32)
Definition: CreatureAI.h:154
virtual void IsSummonedBy(WorldObject *)
Definition: CreatureAI.h:112
void EngagementStart(Unit *who)
Definition: CreatureAI.cpp:275
void EngagementOver()
Definition: CreatureAI.cpp:287
NullCreatureAI(Creature *creature, uint32 scriptId={})
Definition: PassiveAI.cpp:32
void MoveInLineOfSight(Unit *) override
Definition: PassiveAI.h:58
void JustStartedThreateningMe(Unit *) override
Definition: PassiveAI.h:60
void JustAppeared() override
Definition: PassiveAI.h:63
void EnterEvadeMode(EvadeReason) override
Definition: PassiveAI.h:64
void OnCharmed(bool) override
Definition: PassiveAI.h:65
void AttackStart(Unit *) override
Definition: PassiveAI.h:59
void UpdateAI(uint32) override
Definition: PassiveAI.h:62
void JustEnteredCombat(Unit *) override
Definition: PassiveAI.h:61
PassiveAI(Creature *creature, uint32 scriptId={})
Definition: PassiveAI.cpp:22
static int32 Permissible(Creature const *)
Definition: PassiveAI.h:32
void MoveInLineOfSight(Unit *) override
Definition: PassiveAI.h:28
void AttackStart(Unit *) override
Definition: PassiveAI.h:29
void JustEnteredCombat(Unit *who) override
Definition: PassiveAI.h:42
void JustExitedCombat() override
Definition: PassiveAI.h:43
void JustStartedThreateningMe(Unit *) override
Definition: PassiveAI.h:44
void MoveInLineOfSight(Unit *) override
Definition: PassiveAI.h:40
static int32 Permissible(Creature const *)
Definition: PassiveAI.h:50
void EnterEvadeMode(EvadeReason) override
Definition: PassiveAI.h:46
virtual void UpdateAI(uint32 diff)=0
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: Unit.h:747