TrinityCore
HomeMovementGenerator< T > Member List

This is the complete list of members for HomeMovementGenerator< T >, including all inherited members.

AddFlag(uint16 const flag)MovementGeneratorinline
BaseUnitStateMovementGenerator
Deactivate(Unit *owner) overrideMovementGeneratorMedium< T, HomeMovementGenerator< T > >inlinevirtual
DoDeactivate(T *)HomeMovementGenerator< T >
DoDeactivate(Creature *owner)HomeMovementGenerator< T >
DoFinalize(T *, bool, bool)HomeMovementGenerator< T >
DoFinalize(Creature *owner, bool active, bool movementInform)HomeMovementGenerator< T >
DoInitialize(T *)HomeMovementGenerator< T >
DoInitialize(Creature *owner)HomeMovementGenerator< T >
DoReset(T *)HomeMovementGenerator< T >
DoReset(Creature *owner)HomeMovementGenerator< T >
DoUpdate(T *, uint32)HomeMovementGenerator< T >
DoUpdate(Creature *owner, uint32)HomeMovementGenerator< T >
Finalize(Unit *owner, bool active, bool movementInform) overrideMovementGeneratorMedium< T, HomeMovementGenerator< T > >inlinevirtual
FlagsMovementGenerator
GetDebugInfo() constMovementGeneratorvirtual
GetMovementGeneratorType() const overrideHomeMovementGenerator< T >virtual
GetResetPosition(Unit *, float &, float &, float &)MovementGeneratorinlinevirtual
HasFlag(uint16 const flag) constMovementGeneratorinline
HomeMovementGenerator()HomeMovementGenerator< T >explicit
Initialize(Unit *owner) overrideMovementGeneratorMedium< T, HomeMovementGenerator< T > >inlinevirtual
ModeMovementGenerator
MovementGenerator()MovementGeneratorinlineexplicit
MovementGenerator(MovementGenerator const &)=deleteMovementGenerator
MovementGenerator(MovementGenerator &&)=deleteMovementGenerator
operator=(MovementGenerator const &)=deleteMovementGenerator
operator=(MovementGenerator &&)=deleteMovementGenerator
Pause(uint32)MovementGeneratorinlinevirtual
PriorityMovementGenerator
RemoveFlag(uint16 const flag)MovementGeneratorinline
Reset(Unit *owner) overrideMovementGeneratorMedium< T, HomeMovementGenerator< T > >inlinevirtual
Resume(uint32)MovementGeneratorinlinevirtual
SetTargetLocation(T *)HomeMovementGenerator< T >private
SetTargetLocation(Creature *owner)HomeMovementGenerator< T >private
UnitSpeedChanged()MovementGeneratorinlinevirtual
Update(Unit *owner, uint32 diff) overrideMovementGeneratorMedium< T, HomeMovementGenerator< T > >inlinevirtual
~MovementGenerator()MovementGeneratorvirtual