#include <Loot.h>
Definition at line 366 of file Loot.h.
◆ count
| uint8 AELootResult::ResultValue::count |
◆ dungeonEncounterId
| uint32 AELootResult::ResultValue::dungeonEncounterId |
◆ item
| Item* AELootResult::ResultValue::item |
◆ lootType
| LootType AELootResult::ResultValue::lootType |
The documentation for this struct was generated from the following file: