#include <Loot.h>
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| void | Add (Item *item, uint8 count, LootType lootType, uint32 dungeonEncounterId) |
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| OrderedStorage::const_iterator | begin () const |
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| OrderedStorage::const_iterator | end () const |
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Definition at line 363 of file Loot.h.
◆ OrderedStorage
◆ Add()
◆ begin()
| AELootResult::OrderedStorage::const_iterator AELootResult::begin |
( |
| ) |
const |
◆ end()
| AELootResult::OrderedStorage::const_iterator AELootResult::end |
( |
| ) |
const |
◆ _byItem
| std::unordered_map<Item*, OrderedStorage::size_type> AELootResult::_byItem |
◆ _byOrder
The documentation for this class was generated from the following files: