TrinityCore
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DynamicTree.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef _DYNTREE_H
19#define _DYNTREE_H
20
21#include "Define.h"
22#include "Optional.h"
23#include <memory>
24#include <span>
25
26namespace G3D
27{
28 class Ray;
29 class Vector3;
30}
31
32class GameObjectModel;
33class PhaseShift;
34struct DynTreeImpl;
35
36namespace VMAP
37{
38 struct AreaAndLiquidData;
39}
40
42{
43 std::unique_ptr<DynTreeImpl> impl;
44
45public:
46
49
50 bool isInLineOfSight(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos, PhaseShift const& phaseShift) const;
51 bool getIntersectionTime(G3D::Ray const& ray, G3D::Vector3 const& endPos, PhaseShift const& phaseShift, float& maxDist) const;
52 bool getObjectHitPos(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos, G3D::Vector3& resultHitPos, float modifyDist, PhaseShift const& phaseShift) const;
53
54 float getHeight(float x, float y, float z, float maxSearchDist, PhaseShift const& phaseShift) const;
55 bool getAreaAndLiquidData(float x, float y, float z, PhaseShift const& phaseShift, Optional<uint8> reqLiquidType, VMAP::AreaAndLiquidData& data) const;
56
57 void insert(GameObjectModel const&);
58 void remove(GameObjectModel const&);
59 bool contains(GameObjectModel const&) const;
60
61 void balance();
62 void update(uint32 diff);
63
64 std::span<GameObjectModel const* const> getModelsInGrid(uint32 gx, uint32 gy) const;
65};
66
67#endif // _DYNTREE_H
#define TC_COMMON_API
Definition Define.h:99
uint32_t uint32
Definition Define.h:154
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:25
std::unique_ptr< DynTreeImpl > impl
Definition DynamicTree.h:43