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TrinityCore
|
Classes | |
| struct | AreaAndLiquidData |
| struct | AreaInfo |
| struct | GModelRayCallback |
| struct | GroupLocationInfo |
| class | GroupModel |
| struct | GroupModel_Raw |
| struct | LocationInfo |
| class | LocationInfoCallback |
| class | ManagedModel |
| class | MapRayCallback |
| struct | MapSpawns |
| struct | MeshTriangle |
| class | ModelInstance |
| struct | ModelMinimalData |
| class | ModelPosition |
| struct | ModelSpawn |
| class | StaticMapTree |
| class | TileAssembler |
| struct | TileFileOpenResult |
| class | TriBoundFunc |
| class | VMapFactory |
| class | VMapManager |
| class | WModelAreaCallback |
| struct | WModelRayCallBack |
| class | WmoLiquid |
| struct | WMOLiquidHeader |
| class | WorldModel |
| struct | WorldModel_Raw |
Typedefs | |
| typedef std::unordered_map< uint32, std::unique_ptr< StaticMapTree > > | InstanceTreeMap |
| typedef std::unordered_map< std::string, std::weak_ptr< ManagedModel > > | ModelFileMap |
| typedef std::deque< MapSpawns > | MapData |
Enumerations | |
| enum | DisableTypes : uint8 { VMAP_DISABLE_AREAFLAG = 0x1 , VMAP_DISABLE_HEIGHT = 0x2 , VMAP_DISABLE_LOS = 0x4 , VMAP_DISABLE_LIQUIDSTATUS = 0x8 } |
| enum class | LoadResult : uint8 { Success , FileNotFound , VersionMismatch , ReadFromFileFailed , DisabledInConfig } |
| enum class | ModelIgnoreFlags : uint32 { Nothing = 0x00 , M2 = 0x01 } |
| enum | ModelInstanceFlags { MOD_HAS_BOUND = 1 << 0 , MOD_PARENT_SPAWN = 1 << 1 , MOD_PATH_ONLY = 1 << 2 } |
| enum class | ModelFlags : uint32 { None = 0x0 , IsM2 = 0x1 } |
Functions | |
| bool | readChunk (FILE *rf, char *dest, const char *compare, uint32 len) |
| static G3D::Vector3 | convertPositionToInternalRep (float x, float y, float z) |
| TileFileOpenResult | OpenMapTileFile (std::string const &basePath, uint32 mapID, uint32 tileX, uint32 tileY, VMapManager *vm) |
| ModelIgnoreFlags | operator& (ModelIgnoreFlags left, ModelIgnoreFlags right) |
| bool | IntersectTriangle (MeshTriangle const &tri, std::vector< Vector3 >::const_iterator points, G3D::Ray const &ray, float &distance) |
| bool | IsInsideOrAboveBound (G3D::AABox const &bounds, const G3D::Point3 &point) |
| DEFINE_ENUM_FLAG (ModelFlags) | |
| static auto | OpenFile (boost::filesystem::path const &p, char const *mode) |
Variables | |
| VMapManager * | gVMapManager = nullptr |
| const char | VMAP_MAGIC [] = "VMAP_4.E" |
| const char | RAW_VMAP_MAGIC [] = "VMAP04E" |
| const char | GAMEOBJECT_MODELS [] = "GameObjectModels.dtree" |
This is the access point to the VMapManager.
This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on. For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile. Each global map or instance has its own dynamic BSP-Tree. The loaded ModelContainers are included in one of these BSP-Trees. Additionally a table to match map ids and map names is used.
| typedef std::unordered_map<uint32, std::unique_ptr<StaticMapTree> > VMAP::InstanceTreeMap |
Definition at line 50 of file VMapManager.h.
| typedef std::deque<MapSpawns> VMAP::MapData |
Definition at line 64 of file TileAssembler.h.
| typedef std::unordered_map<std::string, std::weak_ptr<ManagedModel> > VMAP::ModelFileMap |
Definition at line 51 of file VMapManager.h.
| enum VMAP::DisableTypes : uint8 |
| Enumerator | |
|---|---|
| VMAP_DISABLE_AREAFLAG | |
| VMAP_DISABLE_HEIGHT | |
| VMAP_DISABLE_LOS | |
| VMAP_DISABLE_LIQUIDSTATUS | |
Definition at line 53 of file VMapManager.h.
|
strong |
| Enumerator | |
|---|---|
| Success | |
| FileNotFound | |
| VersionMismatch | |
| ReadFromFileFailed | |
| DisabledInConfig | |
Definition at line 61 of file VMapManager.h.
|
strong |
| Enumerator | |
|---|---|
| None | |
| IsM2 | |
Definition at line 37 of file WorldModel.h.
|
strong |
| Enumerator | |
|---|---|
| Nothing | |
| M2 | |
Definition at line 25 of file ModelIgnoreFlags.h.
| Enumerator | |
|---|---|
| MOD_HAS_BOUND | |
| MOD_PARENT_SPAWN | |
| MOD_PATH_ONLY | |
Definition at line 35 of file ModelInstance.h.
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inlinestatic |
| VMAP::DEFINE_ENUM_FLAG | ( | ModelFlags | ) |
| bool VMAP::IntersectTriangle | ( | MeshTriangle const & | tri, |
| std::vector< Vector3 >::const_iterator | points, | ||
| G3D::Ray const & | ray, | ||
| float & | distance | ||
| ) |
|
inline |
|
static |
| TileFileOpenResult VMAP::OpenMapTileFile | ( | std::string const & | basePath, |
| uint32 | mapID, | ||
| uint32 | tileX, | ||
| uint32 | tileY, | ||
| VMapManager * | vm | ||
| ) |
Definition at line 202 of file MapTree.cpp.
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inline |
Definition at line 31 of file ModelIgnoreFlags.h.
| bool VMAP::readChunk | ( | FILE * | rf, |
| char * | dest, | ||
| const char * | compare, | ||
| uint32 | len | ||
| ) |
| const char VMAP::GAMEOBJECT_MODELS[] = "GameObjectModels.dtree" |
Definition at line 30 of file VMapDefinitions.h.
| VMapManager* VMAP::gVMapManager = nullptr |
Definition at line 23 of file VMapFactory.cpp.
| const char VMAP::RAW_VMAP_MAGIC[] = "VMAP04E" |
Definition at line 29 of file VMapDefinitions.h.
| const char VMAP::VMAP_MAGIC[] = "VMAP_4.E" |
Definition at line 28 of file VMapDefinitions.h.