|
| | go_suppression_device (GameObject *go) |
| |
| void | InitializeAI () override |
| |
| void | UpdateAI (uint32 diff) override |
| |
| void | OnLootStateChanged (uint32 state, Unit *) override |
| |
| void | DoAction (int32 action) override |
| |
| void | Activate () |
| |
| void | Deactivate () |
| |
| | GameObjectAI (GameObject *go, uint32 scriptId={}) noexcept |
| |
| | GameObjectAI (GameObjectAI const &)=delete |
| |
| | GameObjectAI (GameObjectAI &&)=delete |
| |
| GameObjectAI & | operator= (GameObjectAI const &)=delete |
| |
| GameObjectAI & | operator= (GameObjectAI &&)=delete |
| |
| virtual | ~GameObjectAI () |
| |
| uint32 | GetId () const |
| |
| virtual void | Reset () |
| |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| |
| virtual ObjectGuid | GetGUID (int32 id) const |
| |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| |
| virtual bool | OnGossipHello (Player *) |
| |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| |
| virtual bool | OnReportUse (Player *) |
| |
| virtual void | Destroyed (WorldObject *, uint32) |
| |
| virtual void | Damaged (WorldObject *, uint32) |
| |
| virtual uint32 | GetData (uint32) const |
| |
| virtual void | SetData64 (uint32, uint64) |
| |
| virtual uint64 | GetData64 (uint32) const |
| |
| virtual void | SetData (uint32, uint32) |
| |
| virtual void | OnGameEvent (bool, uint16) |
| |
| virtual void | OnStateChanged (uint32) |
| |
| virtual void | EventInform (uint32) |
| |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| |
| virtual void | JustSummoned (Creature *) |
| |
| virtual void | SummonedCreatureDespawn (Creature *) |
| |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| |
| virtual bool | OnCapturePointAssaulted (Player *) |
| |
| virtual bool | OnCapturePointUpdated (WorldPackets::Battleground::BattlegroundCapturePointState) |
| |
◆ go_suppression_device()
| go_suppression_device::go_suppression_device |
( |
GameObject * |
go | ) |
|
|
inline |
◆ Activate()
| void go_suppression_device::Activate |
( |
| ) |
|
|
inline |
◆ Deactivate()
| void go_suppression_device::Deactivate |
( |
| ) |
|
|
inline |
◆ DoAction()
| void go_suppression_device::DoAction |
( |
int32 |
action | ) |
|
|
inlineoverridevirtual |
◆ InitializeAI()
| void go_suppression_device::InitializeAI |
( |
| ) |
|
|
inlineoverridevirtual |
◆ OnLootStateChanged()
| void go_suppression_device::OnLootStateChanged |
( |
uint32 |
state, |
|
|
Unit * |
|
|
) |
| |
|
inlineoverridevirtual |
◆ UpdateAI()
| void go_suppression_device::UpdateAI |
( |
uint32 |
diff | ) |
|
|
inlineoverridevirtual |
◆ _active
| bool go_suppression_device::_active |
|
private |
◆ _events
◆ _instance
The documentation for this struct was generated from the following file: