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| go_suppression_device (GameObject *go) |
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void | InitializeAI () override |
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void | UpdateAI (uint32 diff) override |
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void | OnLootStateChanged (uint32 state, Unit *) override |
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void | DoAction (int32 action) override |
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void | Activate () |
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void | Deactivate () |
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| GameObjectAI (GameObject *go, uint32 scriptId={}) |
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virtual | ~GameObjectAI () |
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uint32 | GetId () const |
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virtual void | UpdateAI (uint32) |
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virtual void | InitializeAI () |
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virtual void | Reset () |
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virtual void | DoAction (int32) |
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virtual void | SetGUID (ObjectGuid const &, int32) |
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virtual ObjectGuid | GetGUID (int32) const |
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virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
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virtual bool | OnGossipHello (Player *) |
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virtual bool | OnGossipSelect (Player *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
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virtual void | OnQuestAccept (Player *, Quest const *) |
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virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
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virtual bool | OnReportUse (Player *) |
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virtual void | Destroyed (WorldObject *, uint32) |
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virtual void | Damaged (WorldObject *, uint32) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | OnGameEvent (bool, uint16) |
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virtual void | OnLootStateChanged (uint32, Unit *) |
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virtual void | OnStateChanged (uint32) |
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virtual void | EventInform (uint32) |
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virtual void | SpellHit (WorldObject *, SpellInfo const *) |
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virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
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virtual void | JustSummoned (Creature *) |
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virtual void | SummonedCreatureDespawn (Creature *) |
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virtual void | SummonedCreatureDies (Creature *, Unit *) |
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virtual bool | OnCapturePointAssaulted (Player *) |
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virtual bool | OnCapturePointUpdated (WorldPackets::Battleground::BattlegroundCapturePointState) |
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◆ go_suppression_device()
go_suppression_device::go_suppression_device |
( |
GameObject * |
go | ) |
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inline |
◆ Activate()
void go_suppression_device::Activate |
( |
| ) |
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inline |
◆ Deactivate()
void go_suppression_device::Deactivate |
( |
| ) |
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inline |
◆ DoAction()
void go_suppression_device::DoAction |
( |
int32 |
action | ) |
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inlineoverridevirtual |
◆ InitializeAI()
void go_suppression_device::InitializeAI |
( |
| ) |
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inlineoverridevirtual |
◆ OnLootStateChanged()
void go_suppression_device::OnLootStateChanged |
( |
uint32 |
state, |
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Unit * |
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) |
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inlineoverridevirtual |
◆ UpdateAI()
void go_suppression_device::UpdateAI |
( |
uint32 |
diff | ) |
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inlineoverridevirtual |
◆ _active
bool go_suppression_device::_active |
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private |
◆ _events
◆ _instance
The documentation for this struct was generated from the following file: