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TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
| uint32 | ID |
| uint16 | SkillID |
| int32 | ClassMask |
| int32 | Flags |
| int32 | Availability |
| int8 | MinLevel |
| int16 | SkillTierID |
| Trinity::RaceMask< int32, 2 > | RaceMask |
Definition at line 3729 of file DB2Structure.h.
| int32 SkillRaceClassInfoEntry::Availability |
Definition at line 3735 of file DB2Structure.h.
| int32 SkillRaceClassInfoEntry::ClassMask |
Definition at line 3733 of file DB2Structure.h.
| int32 SkillRaceClassInfoEntry::Flags |
Definition at line 3734 of file DB2Structure.h.
Referenced by Spell::EffectLearnSkill(), Spell::EffectSkill(), WorldSession::HandleUnlearnSkillOpcode(), Player::LearnDefaultSkill(), and Player::UpdateSkillsForLevel().
| uint32 SkillRaceClassInfoEntry::ID |
Definition at line 3731 of file DB2Structure.h.
| int8 SkillRaceClassInfoEntry::MinLevel |
Definition at line 3736 of file DB2Structure.h.
Referenced by Player::LearnDefaultSkills().
| Trinity::RaceMask<int32, 2> SkillRaceClassInfoEntry::RaceMask |
Definition at line 3738 of file DB2Structure.h.
| uint16 SkillRaceClassInfoEntry::SkillID |
Definition at line 3732 of file DB2Structure.h.
Referenced by Player::_LoadSkills(), GetSkillRangeType(), Player::LearnDefaultSkill(), Player::LearnDefaultSkills(), and Player::UpdateSkillsForLevel().
| int16 SkillRaceClassInfoEntry::SkillTierID |
Definition at line 3737 of file DB2Structure.h.
Referenced by Player::_LoadSkills(), Spell::EffectLearnSkill(), Spell::EffectSkill(), GetSkillRangeType(), and Player::LearnDefaultSkill().