Definition at line 148 of file DynamicTree.cpp.
◆ DynamicTreeLosCallback()
| DynamicTreeLosCallback::DynamicTreeLosCallback |
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PhaseShift const & |
phaseShift | ) |
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inline |
◆ didHit()
| bool DynamicTreeLosCallback::didHit |
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| ) |
const |
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inline |
◆ operator()()
| bool DynamicTreeLosCallback::operator() |
( |
G3D::Ray const & |
r, |
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GameObjectModel const & |
obj, |
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float & |
distance |
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) |
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inline |
◆ _didHit
| bool DynamicTreeLosCallback::_didHit |
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private |
◆ _phaseShift
| PhaseShift const& DynamicTreeLosCallback::_phaseShift |
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private |
The documentation for this struct was generated from the following file: