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TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
| uint32 | ID |
| float | CreatureHealthMod |
| float | PlayerHealthMod |
| float | CreatureAutoAttackDPSMod |
| float | CreatureArmorMod |
| float | PlayerManaMod |
| float | PlayerPrimaryStatMod |
| float | PlayerSecondaryStatMod |
| float | ArmorConstantMod |
| float | CreatureSpellDamageMod |
Definition at line 1662 of file DB2Structure.h.
| float ExpectedStatModEntry::ArmorConstantMod |
Definition at line 1672 of file DB2Structure.h.
| float ExpectedStatModEntry::CreatureArmorMod |
Definition at line 1668 of file DB2Structure.h.
| float ExpectedStatModEntry::CreatureAutoAttackDPSMod |
Definition at line 1667 of file DB2Structure.h.
| float ExpectedStatModEntry::CreatureHealthMod |
Definition at line 1665 of file DB2Structure.h.
| float ExpectedStatModEntry::CreatureSpellDamageMod |
Definition at line 1673 of file DB2Structure.h.
| uint32 ExpectedStatModEntry::ID |
Definition at line 1664 of file DB2Structure.h.
| float ExpectedStatModEntry::PlayerHealthMod |
Definition at line 1666 of file DB2Structure.h.
| float ExpectedStatModEntry::PlayerManaMod |
Definition at line 1669 of file DB2Structure.h.
| float ExpectedStatModEntry::PlayerPrimaryStatMod |
Definition at line 1670 of file DB2Structure.h.
| float ExpectedStatModEntry::PlayerSecondaryStatMod |
Definition at line 1671 of file DB2Structure.h.