![]() |
TrinityCore
|
#include "icecrown_citadel.h"#include "InstanceScript.h"#include "Map.h"#include "MotionMaster.h"#include "ObjectAccessor.h"#include "PassiveAI.h"#include "Player.h"#include "ScriptedCreature.h"#include "ScriptMgr.h"#include "SpellAuraEffects.h"#include "SpellInfo.h"#include "SpellScript.h"#include "TemporarySummon.h"
Include dependency graph for boss_blood_prince_council.cpp:Go to the source code of this file.
Classes | |
| class | StandUpEvent |
| class | VortexEvent |
| struct | boss_blood_council_controller |
| struct | boss_blood_council_controller::InvocationData |
| struct | BloodPrincesBossAI |
| struct | boss_prince_keleseth_icc |
| struct | boss_prince_taldaram_icc |
| struct | boss_prince_valanar_icc |
| struct | npc_blood_queen_lana_thel |
| struct | npc_ball_of_flame |
| struct | npc_kinetic_bomb |
| struct | npc_dark_nucleus |
| class | spell_taldaram_glittering_sparks |
| class | spell_taldaram_summon_flame_ball |
| class | spell_taldaram_flame_ball_visual |
| class | spell_taldaram_ball_of_inferno_flame |
| class | spell_taldaram_ball_of_inferno_flame_aura |
| class | spell_valanar_kinetic_bomb |
| class | spell_valanar_kinetic_bomb_aura |
| class | spell_valanar_kinetic_bomb_knockback |
| class | spell_valanar_kinetic_bomb_absorb |
| class | spell_blood_council_shadow_prison |
| class | spell_blood_council_shadow_prison_damage |
| class | at_blood_prince_council_start_intro |
Functions | |
| void | AddSC_boss_blood_prince_council () |
Variables | |
| Position const | introFinalPos = {4660.490f, 2769.200f, 430.0000f, 0.000000f} |
| Position const | triggerPos = {4680.231f, 2769.134f, 379.9256f, 3.121708f} |
| Position const | triggerEndPos = {4680.180f, 2769.150f, 365.5000f, 3.121708f} |
| uint32 const | PrincesData [] |
| enum Actions |
| Enumerator | |
|---|---|
| ACTION_START_INTRO | |
| ACTION_INTRO_DONE | |
| ACTION_STAND_UP | |
| ACTION_CAST_INVOCATION | |
| ACTION_REMOVE_INVOCATION | |
| ACTION_KINETIC_BOMB_JUMP | |
| ACTION_FLAME_BALL_CHASE | |
Definition at line 150 of file boss_blood_prince_council.cpp.
| enum Events |
Definition at line 127 of file boss_blood_prince_council.cpp.
| enum Misc |
| Enumerator | |
|---|---|
| DISPLAY_KINETIC_BOMB | |
| SUMMON_PRINCES_GROUP | |
| DATA_INTRO | |
| DATA_INTRO_DONE | |
| DATA_PRINCE_EVADE | |
| DATA_CHASE_TARGET_GUID | |
Definition at line 167 of file boss_blood_prince_council.cpp.
| enum Points |
| Enumerator | |
|---|---|
| POINT_INTRO_DESPAWN | |
| POINT_KINETIC_BOMB_IMPACT | |
Definition at line 161 of file boss_blood_prince_council.cpp.
| enum Spells |
Definition at line 65 of file boss_blood_prince_council.cpp.
| enum Texts |
Definition at line 32 of file boss_blood_prince_council.cpp.
| void AddSC_boss_blood_prince_council | ( | ) |
Definition at line 1317 of file boss_blood_prince_council.cpp.
Here is the caller graph for this function:| Position const introFinalPos = {4660.490f, 2769.200f, 430.0000f, 0.000000f} |
Definition at line 208 of file boss_blood_prince_council.cpp.
| uint32 const PrincesData[] |
Definition at line 212 of file boss_blood_prince_council.cpp.
| Position const triggerEndPos = {4680.180f, 2769.150f, 365.5000f, 3.121708f} |
Definition at line 210 of file boss_blood_prince_council.cpp.
| Position const triggerPos = {4680.231f, 2769.134f, 379.9256f, 3.121708f} |
Definition at line 209 of file boss_blood_prince_council.cpp.