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| | quest_finding_the_lost_expedition (char const *script) |
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| void | HandleQuestStatusChange (Player *player, QuestStatus newStatus, uint32 summonSpellId, std::string_view survivor1StringId, std::string_view survivor2StringId, std::string_view survivor3StringId) |
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| | ~QuestScript () |
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| virtual void | OnQuestStatusChange (Player *player, Quest const *quest, QuestStatus oldStatus, QuestStatus newStatus) |
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| virtual void | OnAcknowledgeAutoAccept (Player *player, Quest const *quest) |
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| virtual void | OnQuestObjectiveChange (Player *player, Quest const *quest, QuestObjective const &objective, int32 oldAmount, int32 newAmount) |
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| | ScriptObject (ScriptObject const &right)=delete |
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| | ScriptObject (ScriptObject &&right)=delete |
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| ScriptObject & | operator= (ScriptObject const &right)=delete |
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| ScriptObject & | operator= (ScriptObject &&right)=delete |
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| std::string const & | GetName () const |
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Definition at line 1894 of file zone_exiles_reach.cpp.
◆ quest_finding_the_lost_expedition()
| quest_finding_the_lost_expedition::quest_finding_the_lost_expedition |
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char const * |
script | ) |
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inline |
◆ HandleQuestStatusChange()
| void quest_finding_the_lost_expedition::HandleQuestStatusChange |
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Player * |
player, |
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QuestStatus |
newStatus, |
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uint32 |
summonSpellId, |
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std::string_view |
survivor1StringId, |
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std::string_view |
survivor2StringId, |
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std::string_view |
survivor3StringId |
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) |
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inline |
The documentation for this class was generated from the following file: