#include <QuestDef.h>
Definition at line 480 of file QuestDef.h.
◆ CanAlwaysBeProgressedInRaid()
| static constexpr bool QuestObjective::CanAlwaysBeProgressedInRaid |
( |
QuestObjectiveType |
type | ) |
|
|
inlinestaticconstexpr |
◆ IsStoringFlag()
| bool QuestObjective::IsStoringFlag |
( |
| ) |
const |
|
inline |
◆ IsStoringValue()
| bool QuestObjective::IsStoringValue |
( |
| ) |
const |
|
inline |
◆ Amount
| int32 QuestObjective::Amount = 0 |
◆ CompletionEffect
◆ ConditionalAmount
| int32 QuestObjective::ConditionalAmount = 0 |
◆ Description
| std::string QuestObjective::Description |
◆ Flags
| uint32 QuestObjective::Flags = 0 |
◆ Flags2
| uint32 QuestObjective::Flags2 = 0 |
◆ ID
◆ ObjectID
| int32 QuestObjective::ObjectID = 0 |
◆ ParentObjectiveID
| int32 QuestObjective::ParentObjectiveID = 0 |
◆ ProgressBarWeight
| float QuestObjective::ProgressBarWeight = 0.0f |
◆ QuestID
| uint32 QuestObjective::QuestID = 0 |
◆ StorageIndex
| int8 QuestObjective::StorageIndex = 0 |
◆ Type
| uint8 QuestObjective::Type = 0 |
◆ Visible
| bool QuestObjective::Visible = false |
◆ VisualEffects
| std::vector<int32> QuestObjective::VisualEffects |
The documentation for this struct was generated from the following file: