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| | quest_brace_for_impact () |
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| void | OnQuestStatusChange (Player *player, Quest const *quest, QuestStatus, QuestStatus newStatus) override |
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| void | SpawnActors (Player *player, TeamId team, Position petSpawnPos) |
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| void | SpawnPet (Player *player, Position const &position) |
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| void | SpawnActor (Player *player, Creature *creature, Position const &position) |
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| | ~QuestScript () |
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| virtual void | OnAcknowledgeAutoAccept (Player *player, Quest const *quest) |
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| virtual void | OnQuestObjectiveChange (Player *player, Quest const *quest, QuestObjective const &objective, int32 oldAmount, int32 newAmount) |
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| | ScriptObject (ScriptObject const &right)=delete |
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| | ScriptObject (ScriptObject &&right)=delete |
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| ScriptObject & | operator= (ScriptObject const &right)=delete |
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| ScriptObject & | operator= (ScriptObject &&right)=delete |
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| std::string const & | GetName () const |
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Definition at line 574 of file zone_exiles_reach.cpp.
◆ quest_brace_for_impact()
| quest_brace_for_impact::quest_brace_for_impact |
( |
| ) |
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inline |
◆ OnQuestStatusChange()
◆ SpawnActor()
◆ SpawnActors()
◆ SpawnPet()
| void quest_brace_for_impact::SpawnPet |
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Player * |
player, |
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Position const & |
position |
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) |
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inline |
The documentation for this class was generated from the following file: