TrinityCore
quest_brace_for_impact Class Reference
+ Inheritance diagram for quest_brace_for_impact:

Public Member Functions

 quest_brace_for_impact ()
 
void OnQuestStatusChange (Player *player, Quest const *quest, QuestStatus, QuestStatus newStatus) override
 
void SpawnActors (Player *player, TeamId team, Position petSpawnPos)
 
void SpawnPet (Player *player, Position const &position)
 
void SpawnActor (Player *player, Creature *creature, Position const &position)
 
- Public Member Functions inherited from QuestScript
 ~QuestScript ()
 
virtual void OnQuestStatusChange (Player *player, Quest const *quest, QuestStatus oldStatus, QuestStatus newStatus)
 
virtual void OnAcknowledgeAutoAccept (Player *player, Quest const *quest)
 
virtual void OnQuestObjectiveChange (Player *player, Quest const *quest, QuestObjective const &objective, int32 oldAmount, int32 newAmount)
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from QuestScript
 QuestScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 582 of file zone_exiles_reach.cpp.

Constructor & Destructor Documentation

◆ quest_brace_for_impact()

quest_brace_for_impact::quest_brace_for_impact ( )
inline

Definition at line 585 of file zone_exiles_reach.cpp.

Member Function Documentation

◆ OnQuestStatusChange()

void quest_brace_for_impact::OnQuestStatusChange ( Player player,
Quest const *  quest,
QuestStatus  ,
QuestStatus  newStatus 
)
inlineoverridevirtual

Reimplemented from QuestScript.

Definition at line 587 of file zone_exiles_reach.cpp.

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◆ SpawnActor()

void quest_brace_for_impact::SpawnActor ( Player player,
Creature creature,
Position const &  position 
)
inline

Definition at line 636 of file zone_exiles_reach.cpp.

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◆ SpawnActors()

void quest_brace_for_impact::SpawnActors ( Player player,
TeamId  team,
Position  petSpawnPos 
)
inline

Definition at line 613 of file zone_exiles_reach.cpp.

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◆ SpawnPet()

void quest_brace_for_impact::SpawnPet ( Player player,
Position const &  position 
)
inline

Definition at line 621 of file zone_exiles_reach.cpp.

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The documentation for this class was generated from the following file: