#include <PlayerTaxi.h>
Definition at line 36 of file PlayerTaxi.h.
◆ PlayerTaxi() [1/3]
| PlayerTaxi::PlayerTaxi |
( |
| ) |
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default |
◆ PlayerTaxi() [2/3]
| PlayerTaxi::PlayerTaxi |
( |
PlayerTaxi const & |
other | ) |
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default |
◆ PlayerTaxi() [3/3]
◆ ~PlayerTaxi()
| PlayerTaxi::~PlayerTaxi |
( |
| ) |
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default |
◆ AddTaxiDestination()
| void PlayerTaxi::AddTaxiDestination |
( |
uint32 |
dest | ) |
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◆ AppendTaximaskTo()
◆ ClearTaxiDestinations()
| void PlayerTaxi::ClearTaxiDestinations |
( |
| ) |
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inline |
◆ empty()
| bool PlayerTaxi::empty |
( |
| ) |
const |
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inline |
◆ GetCurrentTaxiPath()
| uint32 PlayerTaxi::GetCurrentTaxiPath |
( |
| ) |
const |
◆ GetFlightMasterFactionTemplate()
◆ GetPath()
| std::deque< uint32 > const & PlayerTaxi::GetPath |
( |
| ) |
const |
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inline |
◆ GetTaxiDestination()
| uint32 PlayerTaxi::GetTaxiDestination |
( |
| ) |
const |
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inline |
◆ GetTaxiMask()
| TaxiMask const & PlayerTaxi::GetTaxiMask |
( |
| ) |
const |
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inline |
◆ GetTaxiSource()
| uint32 PlayerTaxi::GetTaxiSource |
( |
| ) |
const |
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inline |
◆ InitTaxiNodesForLevel()
◆ IsTaximaskNodeKnown()
| bool PlayerTaxi::IsTaximaskNodeKnown |
( |
uint32 |
nodeidx | ) |
const |
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inline |
◆ LoadTaxiDestinationsFromString()
| bool PlayerTaxi::LoadTaxiDestinationsFromString |
( |
std::string const & |
values, |
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uint32 |
team |
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) |
| |
◆ LoadTaxiMask()
| bool PlayerTaxi::LoadTaxiMask |
( |
std::string const & |
data | ) |
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◆ NextTaxiDestination()
| uint32 PlayerTaxi::NextTaxiDestination |
( |
| ) |
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inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ RequestEarlyLanding()
| bool PlayerTaxi::RequestEarlyLanding |
( |
| ) |
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◆ SaveTaxiDestinationsToString()
| std::string PlayerTaxi::SaveTaxiDestinationsToString |
( |
| ) |
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◆ SetFlightMasterFactionTemplateId()
| void PlayerTaxi::SetFlightMasterFactionTemplateId |
( |
uint32 |
factionTemplateId | ) |
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inline |
◆ SetTaximaskNode()
| bool PlayerTaxi::SetTaximaskNode |
( |
uint32 |
nodeidx | ) |
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inline |
◆ operator<<
| std::ostringstream & operator<< |
( |
std::ostringstream & |
ss, |
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PlayerTaxi const & |
taxi |
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) |
| |
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friend |
◆ m_flightMasterFactionId
| uint32 PlayerTaxi::m_flightMasterFactionId = 0 |
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private |
◆ m_TaxiDestinations
| std::deque<uint32> PlayerTaxi::m_TaxiDestinations |
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private |
◆ m_taximask
The documentation for this class was generated from the following files: