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TrinityCore
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#include "GameObjectModel.h"#include "Log.h"#include "MapTree.h"#include "Memory.h"#include "Timer.h"#include "VMapDefinitions.h"#include "VMapFactory.h"#include "VMapManager.h"#include "WorldModel.h"#include <G3D/Quat.h>
Include dependency graph for GameObjectModel.cpp:Go to the source code of this file.
Classes | |
| struct | GameobjectModelData |
Typedefs | |
| typedef std::unordered_map< uint32, GameobjectModelData > | ModelList |
Functions | |
| bool | LoadGameObjectModelList (std::string const &dataPath) |
Variables | |
| ModelList | model_list |
| typedef std::unordered_map<uint32, GameobjectModelData> ModelList |
Definition at line 42 of file GameObjectModel.cpp.
| bool LoadGameObjectModelList | ( | std::string const & | dataPath | ) |
Definition at line 45 of file GameObjectModel.cpp.
References VMAP::GAMEOBJECT_MODELS, getMSTime(), GetMSTimeDiffToNow(), model_list, TC_LOG_ERROR, TC_LOG_INFO, v1, v2, and VMAP::VMAP_MAGIC.
Referenced by World::SetInitialWorldSettings().
| ModelList model_list |
Definition at line 43 of file GameObjectModel.cpp.
Referenced by VMAP::TileAssembler::exportGameobjectModels(), ExtractGameobjectModels(), GameObjectModel::initialize(), LoadGameObjectModelList(), and GameObjectModel::UpdatePosition().