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TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
| std::array< float, 3 > | CastOffset |
| std::array< float, 3 > | ImpactOffset |
| uint32 | ID |
| uint16 | SpellVisualEffectNameID |
| uint32 | SoundEntriesID |
| int8 | Attachment |
| int8 | DestinationAttachment |
| uint16 | CastPositionerID |
| uint16 | ImpactPositionerID |
| int32 | FollowGroundHeight |
| uint32 | FollowGroundDropSpeed |
| uint16 | FollowGroundApproach |
| int32 | Flags |
| uint16 | SpellMissileMotionID |
| uint32 | AnimKitID |
| int32 | ClutterLevel |
| int32 | DecayTimeAfterImpact |
| uint16 | Unused1100 |
| uint32 | SpellVisualMissileSetID |
Definition at line 4286 of file DB2Structure.h.
| uint32 SpellVisualMissileEntry::AnimKitID |
Definition at line 4302 of file DB2Structure.h.
| int8 SpellVisualMissileEntry::Attachment |
Definition at line 4293 of file DB2Structure.h.
| std::array<float, 3> SpellVisualMissileEntry::CastOffset |
Definition at line 4288 of file DB2Structure.h.
| uint16 SpellVisualMissileEntry::CastPositionerID |
Definition at line 4295 of file DB2Structure.h.
| int32 SpellVisualMissileEntry::ClutterLevel |
Definition at line 4303 of file DB2Structure.h.
| int32 SpellVisualMissileEntry::DecayTimeAfterImpact |
Definition at line 4304 of file DB2Structure.h.
| int8 SpellVisualMissileEntry::DestinationAttachment |
Definition at line 4294 of file DB2Structure.h.
| int32 SpellVisualMissileEntry::Flags |
Definition at line 4300 of file DB2Structure.h.
| uint16 SpellVisualMissileEntry::FollowGroundApproach |
Definition at line 4299 of file DB2Structure.h.
| uint32 SpellVisualMissileEntry::FollowGroundDropSpeed |
Definition at line 4298 of file DB2Structure.h.
| int32 SpellVisualMissileEntry::FollowGroundHeight |
Definition at line 4297 of file DB2Structure.h.
| uint32 SpellVisualMissileEntry::ID |
Definition at line 4290 of file DB2Structure.h.
| std::array<float, 3> SpellVisualMissileEntry::ImpactOffset |
Definition at line 4289 of file DB2Structure.h.
| uint16 SpellVisualMissileEntry::ImpactPositionerID |
Definition at line 4296 of file DB2Structure.h.
| uint32 SpellVisualMissileEntry::SoundEntriesID |
Definition at line 4292 of file DB2Structure.h.
| uint16 SpellVisualMissileEntry::SpellMissileMotionID |
Definition at line 4301 of file DB2Structure.h.
| uint16 SpellVisualMissileEntry::SpellVisualEffectNameID |
Definition at line 4291 of file DB2Structure.h.
| uint32 SpellVisualMissileEntry::SpellVisualMissileSetID |
Definition at line 4306 of file DB2Structure.h.
| uint16 SpellVisualMissileEntry::Unused1100 |
Definition at line 4305 of file DB2Structure.h.