TrinityCore
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SpellVisualMissileEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

std::array< float, 3 > CastOffset
 
std::array< float, 3 > ImpactOffset
 
uint32 ID
 
uint16 SpellVisualEffectNameID
 
uint32 SoundEntriesID
 
int8 Attachment
 
int8 DestinationAttachment
 
uint16 CastPositionerID
 
uint16 ImpactPositionerID
 
int32 FollowGroundHeight
 
uint32 FollowGroundDropSpeed
 
uint16 FollowGroundApproach
 
int32 Flags
 
uint16 SpellMissileMotionID
 
uint32 AnimKitID
 
int32 ClutterLevel
 
int32 DecayTimeAfterImpact
 
uint16 Unused1100
 
uint32 SpellVisualMissileSetID
 

Detailed Description

Definition at line 4286 of file DB2Structure.h.

Member Data Documentation

◆ AnimKitID

uint32 SpellVisualMissileEntry::AnimKitID

Definition at line 4302 of file DB2Structure.h.

◆ Attachment

int8 SpellVisualMissileEntry::Attachment

Definition at line 4293 of file DB2Structure.h.

◆ CastOffset

std::array<float, 3> SpellVisualMissileEntry::CastOffset

Definition at line 4288 of file DB2Structure.h.

◆ CastPositionerID

uint16 SpellVisualMissileEntry::CastPositionerID

Definition at line 4295 of file DB2Structure.h.

◆ ClutterLevel

int32 SpellVisualMissileEntry::ClutterLevel

Definition at line 4303 of file DB2Structure.h.

◆ DecayTimeAfterImpact

int32 SpellVisualMissileEntry::DecayTimeAfterImpact

Definition at line 4304 of file DB2Structure.h.

◆ DestinationAttachment

int8 SpellVisualMissileEntry::DestinationAttachment

Definition at line 4294 of file DB2Structure.h.

◆ Flags

int32 SpellVisualMissileEntry::Flags

Definition at line 4300 of file DB2Structure.h.

◆ FollowGroundApproach

uint16 SpellVisualMissileEntry::FollowGroundApproach

Definition at line 4299 of file DB2Structure.h.

◆ FollowGroundDropSpeed

uint32 SpellVisualMissileEntry::FollowGroundDropSpeed

Definition at line 4298 of file DB2Structure.h.

◆ FollowGroundHeight

int32 SpellVisualMissileEntry::FollowGroundHeight

Definition at line 4297 of file DB2Structure.h.

◆ ID

uint32 SpellVisualMissileEntry::ID

Definition at line 4290 of file DB2Structure.h.

◆ ImpactOffset

std::array<float, 3> SpellVisualMissileEntry::ImpactOffset

Definition at line 4289 of file DB2Structure.h.

◆ ImpactPositionerID

uint16 SpellVisualMissileEntry::ImpactPositionerID

Definition at line 4296 of file DB2Structure.h.

◆ SoundEntriesID

uint32 SpellVisualMissileEntry::SoundEntriesID

Definition at line 4292 of file DB2Structure.h.

◆ SpellMissileMotionID

uint16 SpellVisualMissileEntry::SpellMissileMotionID

Definition at line 4301 of file DB2Structure.h.

◆ SpellVisualEffectNameID

uint16 SpellVisualMissileEntry::SpellVisualEffectNameID

Definition at line 4291 of file DB2Structure.h.

◆ SpellVisualMissileSetID

uint32 SpellVisualMissileEntry::SpellVisualMissileSetID

Definition at line 4306 of file DB2Structure.h.

◆ Unused1100

uint16 SpellVisualMissileEntry::Unused1100

Definition at line 4305 of file DB2Structure.h.


The documentation for this struct was generated from the following file: