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TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
std::array< float, 3 > | CastOffset |
std::array< float, 3 > | ImpactOffset |
uint32 | ID |
uint16 | SpellVisualEffectNameID |
uint32 | SoundEntriesID |
int8 | Attachment |
int8 | DestinationAttachment |
uint16 | CastPositionerID |
uint16 | ImpactPositionerID |
int32 | FollowGroundHeight |
uint32 | FollowGroundDropSpeed |
uint16 | FollowGroundApproach |
uint32 | Flags |
uint16 | SpellMissileMotionID |
uint32 | AnimKitID |
int32 | ClutterLevel |
int32 | DecayTimeAfterImpact |
uint16 | Unused1100 |
uint32 | SpellVisualMissileSetID |
Definition at line 4123 of file DB2Structure.h.
uint32 SpellVisualMissileEntry::AnimKitID |
Definition at line 4139 of file DB2Structure.h.
int8 SpellVisualMissileEntry::Attachment |
Definition at line 4130 of file DB2Structure.h.
std::array<float, 3> SpellVisualMissileEntry::CastOffset |
Definition at line 4125 of file DB2Structure.h.
uint16 SpellVisualMissileEntry::CastPositionerID |
Definition at line 4132 of file DB2Structure.h.
int32 SpellVisualMissileEntry::ClutterLevel |
Definition at line 4140 of file DB2Structure.h.
int32 SpellVisualMissileEntry::DecayTimeAfterImpact |
Definition at line 4141 of file DB2Structure.h.
int8 SpellVisualMissileEntry::DestinationAttachment |
Definition at line 4131 of file DB2Structure.h.
uint32 SpellVisualMissileEntry::Flags |
Definition at line 4137 of file DB2Structure.h.
uint16 SpellVisualMissileEntry::FollowGroundApproach |
Definition at line 4136 of file DB2Structure.h.
uint32 SpellVisualMissileEntry::FollowGroundDropSpeed |
Definition at line 4135 of file DB2Structure.h.
int32 SpellVisualMissileEntry::FollowGroundHeight |
Definition at line 4134 of file DB2Structure.h.
uint32 SpellVisualMissileEntry::ID |
Definition at line 4127 of file DB2Structure.h.
std::array<float, 3> SpellVisualMissileEntry::ImpactOffset |
Definition at line 4126 of file DB2Structure.h.
uint16 SpellVisualMissileEntry::ImpactPositionerID |
Definition at line 4133 of file DB2Structure.h.
uint32 SpellVisualMissileEntry::SoundEntriesID |
Definition at line 4129 of file DB2Structure.h.
uint16 SpellVisualMissileEntry::SpellMissileMotionID |
Definition at line 4138 of file DB2Structure.h.
uint16 SpellVisualMissileEntry::SpellVisualEffectNameID |
Definition at line 4128 of file DB2Structure.h.
uint32 SpellVisualMissileEntry::SpellVisualMissileSetID |
Definition at line 4143 of file DB2Structure.h.
uint16 SpellVisualMissileEntry::Unused1100 |
Definition at line 4142 of file DB2Structure.h.