#include <DB2Structure.h>
Definition at line 3679 of file DB2Structure.h.
◆ GetEffectAttributes()
◆ BonusCoefficientFromAP
float SpellEffectEntry::BonusCoefficientFromAP |
◆ Coefficient
float SpellEffectEntry::Coefficient |
◆ DifficultyID
int32 SpellEffectEntry::DifficultyID |
◆ Effect
uint32 SpellEffectEntry::Effect |
◆ EffectAmplitude
float SpellEffectEntry::EffectAmplitude |
◆ EffectAttributes
int32 SpellEffectEntry::EffectAttributes |
◆ EffectAura
int16 SpellEffectEntry::EffectAura |
◆ EffectAuraPeriod
int32 SpellEffectEntry::EffectAuraPeriod |
◆ EffectBasePoints
float SpellEffectEntry::EffectBasePoints |
◆ EffectBonusCoefficient
float SpellEffectEntry::EffectBonusCoefficient |
◆ EffectChainAmplitude
float SpellEffectEntry::EffectChainAmplitude |
◆ EffectChainTargets
int32 SpellEffectEntry::EffectChainTargets |
◆ EffectIndex
int32 SpellEffectEntry::EffectIndex |
◆ EffectItemType
int32 SpellEffectEntry::EffectItemType |
◆ EffectMechanic
int32 SpellEffectEntry::EffectMechanic |
◆ EffectMiscValue
std::array<int32, 2> SpellEffectEntry::EffectMiscValue |
◆ EffectPointsPerResource
float SpellEffectEntry::EffectPointsPerResource |
◆ EffectPosFacing
float SpellEffectEntry::EffectPosFacing |
◆ EffectRadiusIndex
std::array<uint32, 2> SpellEffectEntry::EffectRadiusIndex |
◆ EffectRealPointsPerLevel
float SpellEffectEntry::EffectRealPointsPerLevel |
◆ EffectSpellClassMask
flag128 SpellEffectEntry::EffectSpellClassMask |
◆ EffectTriggerSpell
int32 SpellEffectEntry::EffectTriggerSpell |
◆ GroupSizeBasePointsCoefficient
float SpellEffectEntry::GroupSizeBasePointsCoefficient |
◆ ID
◆ ImplicitTarget
std::array<int16, 2> SpellEffectEntry::ImplicitTarget |
◆ PvpMultiplier
float SpellEffectEntry::PvpMultiplier |
◆ ResourceCoefficient
float SpellEffectEntry::ResourceCoefficient |
◆ ScalingClass
int32 SpellEffectEntry::ScalingClass |
◆ SpellID
uint32 SpellEffectEntry::SpellID |
◆ Variance
float SpellEffectEntry::Variance |
The documentation for this struct was generated from the following file: