TrinityCore
WorldEffectEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

uint32 ID
 
uint32 QuestFeedbackEffectID
 
uint8 WhenToDisplay
 
uint8 TargetType
 
int32 TargetAsset
 
uint32 PlayerConditionID
 
uint16 CombatConditionID
 

Detailed Description

Definition at line 4611 of file DB2Structure.h.

Member Data Documentation

◆ CombatConditionID

uint16 WorldEffectEntry::CombatConditionID

Definition at line 4619 of file DB2Structure.h.

◆ ID

uint32 WorldEffectEntry::ID

Definition at line 4613 of file DB2Structure.h.

◆ PlayerConditionID

uint32 WorldEffectEntry::PlayerConditionID

Definition at line 4618 of file DB2Structure.h.

◆ QuestFeedbackEffectID

uint32 WorldEffectEntry::QuestFeedbackEffectID

Definition at line 4614 of file DB2Structure.h.

◆ TargetAsset

int32 WorldEffectEntry::TargetAsset

Definition at line 4617 of file DB2Structure.h.

◆ TargetType

uint8 WorldEffectEntry::TargetType

Definition at line 4616 of file DB2Structure.h.

◆ WhenToDisplay

uint8 WorldEffectEntry::WhenToDisplay

Definition at line 4615 of file DB2Structure.h.


The documentation for this struct was generated from the following file: