TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
uint32 | ID |
uint32 | QuestFeedbackEffectID |
uint8 | WhenToDisplay |
uint8 | TargetType |
int32 | TargetAsset |
uint32 | PlayerConditionID |
uint16 | CombatConditionID |
Definition at line 4611 of file DB2Structure.h.
uint16 WorldEffectEntry::CombatConditionID |
Definition at line 4619 of file DB2Structure.h.
uint32 WorldEffectEntry::ID |
Definition at line 4613 of file DB2Structure.h.
uint32 WorldEffectEntry::PlayerConditionID |
Definition at line 4618 of file DB2Structure.h.
uint32 WorldEffectEntry::QuestFeedbackEffectID |
Definition at line 4614 of file DB2Structure.h.
int32 WorldEffectEntry::TargetAsset |
Definition at line 4617 of file DB2Structure.h.
uint8 WorldEffectEntry::TargetType |
Definition at line 4616 of file DB2Structure.h.
uint8 WorldEffectEntry::WhenToDisplay |
Definition at line 4615 of file DB2Structure.h.