TrinityCore
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WorldEffectEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

uint32 ID
 
uint32 QuestFeedbackEffectID
 
int32 WhenToDisplay
 
uint8 TargetType
 
int32 TargetAsset
 
uint32 PlayerConditionID
 
uint16 CombatConditionID
 

Detailed Description

Definition at line 5124 of file DB2Structure.h.

Member Data Documentation

◆ CombatConditionID

uint16 WorldEffectEntry::CombatConditionID

Definition at line 5132 of file DB2Structure.h.

◆ ID

uint32 WorldEffectEntry::ID

Definition at line 5126 of file DB2Structure.h.

◆ PlayerConditionID

uint32 WorldEffectEntry::PlayerConditionID

Definition at line 5131 of file DB2Structure.h.

◆ QuestFeedbackEffectID

uint32 WorldEffectEntry::QuestFeedbackEffectID

Definition at line 5127 of file DB2Structure.h.

◆ TargetAsset

int32 WorldEffectEntry::TargetAsset

Definition at line 5130 of file DB2Structure.h.

◆ TargetType

uint8 WorldEffectEntry::TargetType

Definition at line 5129 of file DB2Structure.h.

◆ WhenToDisplay

int32 WorldEffectEntry::WhenToDisplay

Definition at line 5128 of file DB2Structure.h.


The documentation for this struct was generated from the following file: