92 warlord->AI()->AttackStart(target);
94 berserker->AI()->AttackStart(target);
@ TEMPSUMMON_TIMED_DESPAWN
#define RegisterBlackrockSpireCreatureAI(ai_name)
@ DATA_OVERLORD_WYRMTHALAK
@ NPC_SMOLDERTHORN_BERSERKER
const Position SummonLocation2
void AddSC_boss_overlordwyrmthalak()
const Position SummonLocation1
void JustEngagedWith(Unit *who) override
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
bool HasUnitState(const uint32 f) const
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
bool HealthBelowPct(uint32 pct) const
boss_overlord_wyrmthalak(Creature *creature)
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override