TrinityCore
SpellVisualEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

uint32 ID
 
std::array< float, 3 > MissileCastOffset
 
std::array< float, 3 > MissileImpactOffset
 
uint32 AnimEventSoundID
 
int32 Flags
 
int8 MissileAttachment
 
int8 MissileDestinationAttachment
 
uint32 MissileCastPositionerID
 
uint32 MissileImpactPositionerID
 
int32 MissileTargetingKit
 
uint32 HostileSpellVisualID
 
uint32 CasterSpellVisualID
 
uint16 SpellVisualMissileSetID
 
uint16 DamageNumberDelay
 
uint32 LowViolenceSpellVisualID
 
uint32 RaidSpellVisualMissileSetID
 
int32 ReducedUnexpectedCameraMovementSpellVisualID
 

Detailed Description

Definition at line 3880 of file DB2Structure.h.

Member Data Documentation

◆ AnimEventSoundID

uint32 SpellVisualEntry::AnimEventSoundID

Definition at line 3885 of file DB2Structure.h.

◆ CasterSpellVisualID

uint32 SpellVisualEntry::CasterSpellVisualID

Definition at line 3893 of file DB2Structure.h.

◆ DamageNumberDelay

uint16 SpellVisualEntry::DamageNumberDelay

Definition at line 3895 of file DB2Structure.h.

◆ Flags

int32 SpellVisualEntry::Flags

Definition at line 3886 of file DB2Structure.h.

◆ HostileSpellVisualID

uint32 SpellVisualEntry::HostileSpellVisualID

Definition at line 3892 of file DB2Structure.h.

◆ ID

uint32 SpellVisualEntry::ID

Definition at line 3882 of file DB2Structure.h.

◆ LowViolenceSpellVisualID

uint32 SpellVisualEntry::LowViolenceSpellVisualID

Definition at line 3896 of file DB2Structure.h.

◆ MissileAttachment

int8 SpellVisualEntry::MissileAttachment

Definition at line 3887 of file DB2Structure.h.

◆ MissileCastOffset

std::array<float, 3> SpellVisualEntry::MissileCastOffset

Definition at line 3883 of file DB2Structure.h.

◆ MissileCastPositionerID

uint32 SpellVisualEntry::MissileCastPositionerID

Definition at line 3889 of file DB2Structure.h.

◆ MissileDestinationAttachment

int8 SpellVisualEntry::MissileDestinationAttachment

Definition at line 3888 of file DB2Structure.h.

◆ MissileImpactOffset

std::array<float, 3> SpellVisualEntry::MissileImpactOffset

Definition at line 3884 of file DB2Structure.h.

◆ MissileImpactPositionerID

uint32 SpellVisualEntry::MissileImpactPositionerID

Definition at line 3890 of file DB2Structure.h.

◆ MissileTargetingKit

int32 SpellVisualEntry::MissileTargetingKit

Definition at line 3891 of file DB2Structure.h.

◆ RaidSpellVisualMissileSetID

uint32 SpellVisualEntry::RaidSpellVisualMissileSetID

Definition at line 3897 of file DB2Structure.h.

◆ ReducedUnexpectedCameraMovementSpellVisualID

int32 SpellVisualEntry::ReducedUnexpectedCameraMovementSpellVisualID

Definition at line 3898 of file DB2Structure.h.

◆ SpellVisualMissileSetID

uint16 SpellVisualEntry::SpellVisualMissileSetID

Definition at line 3894 of file DB2Structure.h.


The documentation for this struct was generated from the following file: