TrinityCore
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SpellVisualEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

uint32 ID
 
std::array< float, 3 > MissileCastOffset
 
std::array< float, 3 > MissileImpactOffset
 
int32 StateKit
 
uint32 AnimEventSoundID
 
int32 Flags
 
int8 MissileAttachment
 
int8 MissileDestinationAttachment
 
uint32 MissileCastPositionerID
 
uint32 MissileImpactPositionerID
 
int32 MissileTargetingKit
 
uint32 HostileSpellVisualID
 
uint32 CasterSpellVisualID
 
uint16 SpellVisualMissileSetID
 
uint16 DamageNumberDelay
 
uint32 LowViolenceSpellVisualID
 
uint32 RaidSpellVisualMissileSetID
 
int32 ReducedUnexpectedCameraMovementSpellVisualID
 

Detailed Description

Definition at line 4229 of file DB2Structure.h.

Member Data Documentation

◆ AnimEventSoundID

uint32 SpellVisualEntry::AnimEventSoundID

Definition at line 4235 of file DB2Structure.h.

◆ CasterSpellVisualID

uint32 SpellVisualEntry::CasterSpellVisualID

Definition at line 4243 of file DB2Structure.h.

◆ DamageNumberDelay

uint16 SpellVisualEntry::DamageNumberDelay

Definition at line 4245 of file DB2Structure.h.

◆ Flags

int32 SpellVisualEntry::Flags

Definition at line 4236 of file DB2Structure.h.

◆ HostileSpellVisualID

uint32 SpellVisualEntry::HostileSpellVisualID

Definition at line 4242 of file DB2Structure.h.

◆ ID

uint32 SpellVisualEntry::ID

Definition at line 4231 of file DB2Structure.h.

◆ LowViolenceSpellVisualID

uint32 SpellVisualEntry::LowViolenceSpellVisualID

Definition at line 4246 of file DB2Structure.h.

◆ MissileAttachment

int8 SpellVisualEntry::MissileAttachment

Definition at line 4237 of file DB2Structure.h.

◆ MissileCastOffset

std::array<float, 3> SpellVisualEntry::MissileCastOffset

Definition at line 4232 of file DB2Structure.h.

◆ MissileCastPositionerID

uint32 SpellVisualEntry::MissileCastPositionerID

Definition at line 4239 of file DB2Structure.h.

◆ MissileDestinationAttachment

int8 SpellVisualEntry::MissileDestinationAttachment

Definition at line 4238 of file DB2Structure.h.

◆ MissileImpactOffset

std::array<float, 3> SpellVisualEntry::MissileImpactOffset

Definition at line 4233 of file DB2Structure.h.

◆ MissileImpactPositionerID

uint32 SpellVisualEntry::MissileImpactPositionerID

Definition at line 4240 of file DB2Structure.h.

◆ MissileTargetingKit

int32 SpellVisualEntry::MissileTargetingKit

Definition at line 4241 of file DB2Structure.h.

◆ RaidSpellVisualMissileSetID

uint32 SpellVisualEntry::RaidSpellVisualMissileSetID

Definition at line 4247 of file DB2Structure.h.

◆ ReducedUnexpectedCameraMovementSpellVisualID

int32 SpellVisualEntry::ReducedUnexpectedCameraMovementSpellVisualID

Definition at line 4248 of file DB2Structure.h.

◆ SpellVisualMissileSetID

uint16 SpellVisualEntry::SpellVisualMissileSetID

Definition at line 4244 of file DB2Structure.h.

◆ StateKit

int32 SpellVisualEntry::StateKit

Definition at line 4234 of file DB2Structure.h.


The documentation for this struct was generated from the following file: