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TrinityCore
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#include <DB2Structure.h>
Definition at line 4229 of file DB2Structure.h.
| uint32 SpellVisualEntry::AnimEventSoundID |
Definition at line 4235 of file DB2Structure.h.
| uint32 SpellVisualEntry::CasterSpellVisualID |
Definition at line 4243 of file DB2Structure.h.
| uint16 SpellVisualEntry::DamageNumberDelay |
Definition at line 4245 of file DB2Structure.h.
| int32 SpellVisualEntry::Flags |
Definition at line 4236 of file DB2Structure.h.
| uint32 SpellVisualEntry::HostileSpellVisualID |
Definition at line 4242 of file DB2Structure.h.
| uint32 SpellVisualEntry::ID |
Definition at line 4231 of file DB2Structure.h.
| uint32 SpellVisualEntry::LowViolenceSpellVisualID |
Definition at line 4246 of file DB2Structure.h.
| int8 SpellVisualEntry::MissileAttachment |
Definition at line 4237 of file DB2Structure.h.
| std::array<float, 3> SpellVisualEntry::MissileCastOffset |
Definition at line 4232 of file DB2Structure.h.
| uint32 SpellVisualEntry::MissileCastPositionerID |
Definition at line 4239 of file DB2Structure.h.
| int8 SpellVisualEntry::MissileDestinationAttachment |
Definition at line 4238 of file DB2Structure.h.
| std::array<float, 3> SpellVisualEntry::MissileImpactOffset |
Definition at line 4233 of file DB2Structure.h.
| uint32 SpellVisualEntry::MissileImpactPositionerID |
Definition at line 4240 of file DB2Structure.h.
| int32 SpellVisualEntry::MissileTargetingKit |
Definition at line 4241 of file DB2Structure.h.
| uint32 SpellVisualEntry::RaidSpellVisualMissileSetID |
Definition at line 4247 of file DB2Structure.h.
| int32 SpellVisualEntry::ReducedUnexpectedCameraMovementSpellVisualID |
Definition at line 4248 of file DB2Structure.h.
| uint16 SpellVisualEntry::SpellVisualMissileSetID |
Definition at line 4244 of file DB2Structure.h.
| int32 SpellVisualEntry::StateKit |
Definition at line 4234 of file DB2Structure.h.