105 overrunTarget->DespawnOrUnsummon();
#define RegisterCreatureAI(ai_name)
@ SPELL_OVERRUN_TARGET_SPAWN
@ SPELL_SUMMON_OVERRUN_TARGET
@ SPELL_OVERRUN_TARGET_SPAWN_EFFECT
void AddSC_boss_doomwalker_anniversary()
void SetReactState(ReactStates st)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HealthBelowPctDamaged(float pct, uint32 damage) const
bool HasUnitState(const uint32 f) const
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
void JustDied(Unit *) override
void JustEngagedWith(Unit *) override
WorldBossAI(Creature *creature) noexcept
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
void JustDied(Unit *killer) override
void KilledUnit(Unit *victim) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void MovementInform(uint32 type, uint32 id) override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override