TrinityCore
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WorldSession::PlayerDataAccount::Element Struct Reference

#include <WorldSession.h>

Public Attributes

uint32 Id
 
bool NeedSave
 
union { 
 
   float   FloatValue 
 
   int64   Int64Value 
 
};  
 

Detailed Description

Definition at line 1118 of file WorldSession.h.

Member Data Documentation

◆ [union]

◆ FloatValue

float WorldSession::PlayerDataAccount::Element::FloatValue

Definition at line 1124 of file WorldSession.h.

◆ Id

uint32 WorldSession::PlayerDataAccount::Element::Id

Definition at line 1120 of file WorldSession.h.

◆ Int64Value

int64 WorldSession::PlayerDataAccount::Element::Int64Value

Definition at line 1125 of file WorldSession.h.

◆ NeedSave

bool WorldSession::PlayerDataAccount::Element::NeedSave

Definition at line 1121 of file WorldSession.h.


The documentation for this struct was generated from the following file: