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TrinityCore
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#include <WorldSession.h>
Public Attributes | ||
| uint32 | Id | |
| bool | NeedSave | |
| union { | ||
| float FloatValue | ||
| int64 Int64Value | ||
| }; | ||
Definition at line 1125 of file WorldSession.h.
| union { ... } WorldSession::PlayerDataAccount::Element |
| float WorldSession::PlayerDataAccount::Element::FloatValue |
Definition at line 1131 of file WorldSession.h.
Referenced by WorldSession::LoadPlayerDataAccount().
| uint32 WorldSession::PlayerDataAccount::Element::Id |
Definition at line 1127 of file WorldSession.h.
Referenced by WorldSession::LoadPlayerDataAccount(), WorldSession::SetPlayerDataElementAccount(), and WorldSession::SetPlayerDataElementAccount().
| int64 WorldSession::PlayerDataAccount::Element::Int64Value |
Definition at line 1132 of file WorldSession.h.
Referenced by WorldSession::LoadPlayerDataAccount().
| bool WorldSession::PlayerDataAccount::Element::NeedSave |
Definition at line 1128 of file WorldSession.h.
Referenced by WorldSession::LoadPlayerDataAccount().