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| | player_overlord_brandAI (Player *player, ObjectGuid casterGUID) |
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| void | DamageDealt (Unit *, uint32 &damage, DamageEffectType) override |
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| void | HealDone (Unit *, uint32 &addHealth) override |
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| void | UpdateAI (uint32) override |
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| | PlayerAI (Player *player) |
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| Creature * | GetCharmer () const |
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| ChrSpecialization | GetSpec (Player const *who=nullptr) const |
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| bool | IsHealer (Player const *who=nullptr) const |
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| bool | IsRangedAttacker (Player const *who=nullptr) const |
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| | UnitAI (Unit *unit) |
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| virtual | ~UnitAI () |
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| virtual bool | CanAIAttack (Unit const *) const |
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| virtual void | AttackStart (Unit *victim) |
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| virtual void | InitializeAI () |
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| virtual void | Reset () |
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| virtual void | OnCharmed (bool isNew) |
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| virtual void | DoAction (int32 param) |
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| virtual uint32 | GetData (uint32 id) const |
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| virtual void | SetData (uint32 id, uint32 value) |
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| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
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| virtual ObjectGuid | GetGUID (int32 id) const |
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| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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| template<class PREDICATE > |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
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| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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| template<class PREDICATE > |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
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| virtual void | JustEnteredCombat (Unit *) |
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| virtual void | JustExitedCombat () |
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| virtual void | OnDespawn () |
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| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
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| virtual void | HealReceived (Unit *, uint32 &) |
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| virtual void | SpellInterrupted (uint32, uint32) |
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| void | AttackStartCaster (Unit *victim, float dist) |
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| SpellCastResult | DoCast (uint32 spellId) |
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| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
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| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
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| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
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| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
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| bool | DoSpellAttackIfReady (uint32 spellId) |
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| virtual void | OnGameEvent (bool, uint16) |
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| virtual std::string | GetDebugInfo () const |
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