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boss_ras_frostwhisper.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires to be revisited
20 */
21
22#include "ScriptMgr.h"
23#include "scholomance.h"
24#include "ScriptedCreature.h"
25
35
45
46// 10508 - Ras Frostwhisper
48{
50
51 void Reset() override
52 {
54
56 }
57
68
69 void UpdateAI(uint32 diff) override
70 {
71 if (!UpdateVictim())
72 return;
73
74 events.Update(diff);
75
77 return;
78
79 while (uint32 eventId = events.ExecuteEvent())
80 {
81 switch (eventId)
82 {
83 case EVENT_ICE_ARMOR:
86 events.Repeat(30s);
87 break;
88 case EVENT_FREEZE:
90 events.Repeat(30s, 40s);
91 break;
92 case EVENT_FEAR:
94 DoCast(target, SPELL_FEAR);
95 events.Repeat(20s, 30s);
96 break;
99 events.Repeat(15s, 25s);
100 break;
101 case EVENT_KNOCK_AWAY:
103 events.Repeat(20s, 30s);
104 break;
107 events.Repeat(10s, 20s);
108 break;
109 default:
110 break;
111 }
112
114 return;
115 }
116 }
117};
118
uint32_t uint32
Definition Define.h:154
@ UNIT_STATE_CASTING
Definition Unit.h:290
@ SPELL_FROSTBOLT_VOLLEY
@ EVENT_FROSTBOLT_VOLLEY
void AddSC_boss_rasfrost()
void JustEngagedWith(Unit *who) override
EventMap events
void Reset() override
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
void Update(uint32 time)
Definition EventMap.h:77
void Repeat(Milliseconds time)
Definition EventMap.cpp:67
EventId ExecuteEvent()
Definition EventMap.cpp:77
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:40
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:160
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:172
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:71
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:81
Definition Unit.h:647
bool HasUnitState(const uint32 f) const
Definition Unit.h:755
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition Unit.cpp:4822
@ DATA_RAS_FROSTWHISPER
Definition scholomance.h:40
#define RegisterScholomanceCreatureAI(ai_name)
Definition scholomance.h:72
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
boss_boss_ras_frostwhisper(Creature *creature)