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boss_order_of_silver_hand.cpp File Reference
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
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Classes

class  boss_silver_hand_bosses
 
struct  boss_silver_hand_bosses::boss_silver_hand_bossesAI
 

Enumerations

enum  SH_CreatureIds {
  SH_GREGOR = 17910 , SH_CATHELA = 17911 , SH_NEMAS = 17912 , SH_AELMAR = 17913 ,
  SH_VICAR = 17914 , SH_QUEST_CREDIT = 17915
}
 
enum  Spells { SPELL_HOLY_LIGHT = 25263 , SPELL_DIVINE_SHIELD = 13874 }
 

Functions

void AddSC_boss_order_of_silver_hand ()
 

Enumeration Type Documentation

◆ SH_CreatureIds

Enumerator
SH_GREGOR 
SH_CATHELA 
SH_NEMAS 
SH_AELMAR 
SH_VICAR 
SH_QUEST_CREDIT 

Definition at line 38 of file boss_order_of_silver_hand.cpp.

◆ Spells

enum Spells
Enumerator
SPELL_HOLY_LIGHT 
SPELL_DIVINE_SHIELD 

Definition at line 48 of file boss_order_of_silver_hand.cpp.

Function Documentation

◆ AddSC_boss_order_of_silver_hand()

void AddSC_boss_order_of_silver_hand ( )

Definition at line 166 of file boss_order_of_silver_hand.cpp.

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