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TrinityCore
|
Classes | |
| struct | BonusObjectiveData |
| class | QueryScenarioPOI |
| class | ScenarioCompleted |
| struct | ScenarioPOIData |
| class | ScenarioPOIs |
| class | ScenarioProgressUpdate |
| struct | ScenarioSpellUpdate |
| class | ScenarioState |
| class | ScenarioVacate |
Functions | |
| ByteBuffer & | operator<< (ByteBuffer &data, BonusObjectiveData const &bonusObjective) |
| ByteBuffer & | operator<< (ByteBuffer &data, ScenarioSpellUpdate const &spell) |
| ByteBuffer & WorldPackets::Scenario::operator<< | ( | ByteBuffer & | data, |
| BonusObjectiveData const & | bonusObjective | ||
| ) |
Definition at line 24 of file ScenarioPackets.cpp.
References WorldPackets::Scenario::BonusObjectiveData::BonusObjectiveID, ByteBuffer::FlushBits(), and WorldPackets::Scenario::BonusObjectiveData::ObjectiveComplete.
| ByteBuffer & WorldPackets::Scenario::operator<< | ( | ByteBuffer & | data, |
| ScenarioSpellUpdate const & | spell | ||
| ) |
Definition at line 33 of file ScenarioPackets.cpp.
References ByteBuffer::FlushBits(), WorldPackets::Scenario::ScenarioSpellUpdate::SpellID, and WorldPackets::Scenario::ScenarioSpellUpdate::Usable.