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TrinityCore
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#include <ScenarioPackets.h>
Inheritance diagram for WorldPackets::Scenario::ScenarioState:Public Member Functions | |
| ScenarioState () | |
| WorldPacket const * | Write () override |
Public Member Functions inherited from WorldPackets::ServerPacket | |
| ServerPacket (OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT) | |
| void | Read () final |
| void | Clear () |
| WorldPacket && | Move () |
| void | ShrinkToFit () |
| OpcodeServer | GetOpcode () const |
Public Member Functions inherited from WorldPackets::Packet | |
| Packet (WorldPacket &&worldPacket) | |
| virtual | ~Packet ()=default |
| Packet (Packet const &right)=delete | |
| Packet & | operator= (Packet const &right)=delete |
| WorldPacket const * | GetRawPacket () const |
| size_t | GetSize () const |
| ConnectionType | GetConnection () const |
Public Attributes | |
| ObjectGuid | ScenarioGUID |
| int32 | ScenarioID = 0 |
| int32 | CurrentStep = -1 |
| bool | ScenarioComplete = false |
| int16 | DifficultyID = 0 |
| uint32 | WaveCurrent = 0 |
| uint32 | WaveMax = 0 |
| uint32 | TimerDuration = 0 |
| std::vector< Achievement::CriteriaProgress > | CriteriaProgress |
| std::vector< BonusObjectiveData > | BonusObjectives |
| std::vector< uint32 > | PickedSteps |
| std::vector< ScenarioSpellUpdate > | Spells |
| ObjectGuid | PlayerGUID |
Additional Inherited Members | |
Protected Attributes inherited from WorldPackets::Packet | |
| WorldPacket | _worldPacket |
Definition at line 43 of file ScenarioPackets.h.
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inlineexplicit |
Definition at line 46 of file ScenarioPackets.h.
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overridevirtual |
Implements WorldPackets::Packet.
Definition at line 42 of file ScenarioPackets.cpp.
Here is the call graph for this function:
Here is the caller graph for this function:| std::vector<BonusObjectiveData> WorldPackets::Scenario::ScenarioState::BonusObjectives |
Definition at line 59 of file ScenarioPackets.h.
| std::vector<Achievement::CriteriaProgress> WorldPackets::Scenario::ScenarioState::CriteriaProgress |
Definition at line 58 of file ScenarioPackets.h.
| int32 WorldPackets::Scenario::ScenarioState::CurrentStep = -1 |
Definition at line 52 of file ScenarioPackets.h.
| int16 WorldPackets::Scenario::ScenarioState::DifficultyID = 0 |
Definition at line 54 of file ScenarioPackets.h.
| std::vector<uint32> WorldPackets::Scenario::ScenarioState::PickedSteps |
Definition at line 60 of file ScenarioPackets.h.
| ObjectGuid WorldPackets::Scenario::ScenarioState::PlayerGUID |
Definition at line 62 of file ScenarioPackets.h.
| bool WorldPackets::Scenario::ScenarioState::ScenarioComplete = false |
Definition at line 53 of file ScenarioPackets.h.
| ObjectGuid WorldPackets::Scenario::ScenarioState::ScenarioGUID |
Definition at line 50 of file ScenarioPackets.h.
| int32 WorldPackets::Scenario::ScenarioState::ScenarioID = 0 |
Definition at line 51 of file ScenarioPackets.h.
| std::vector<ScenarioSpellUpdate> WorldPackets::Scenario::ScenarioState::Spells |
Definition at line 61 of file ScenarioPackets.h.
| uint32 WorldPackets::Scenario::ScenarioState::TimerDuration = 0 |
Definition at line 57 of file ScenarioPackets.h.
| uint32 WorldPackets::Scenario::ScenarioState::WaveCurrent = 0 |
Definition at line 55 of file ScenarioPackets.h.
| uint32 WorldPackets::Scenario::ScenarioState::WaveMax = 0 |
Definition at line 56 of file ScenarioPackets.h.